This demonstrates your ignorance of BLM's mp regeneration and cast time in 4.0.
Observations: at level 70 in 4.0
- BLM has 15480 mp.
- BLM regens 62% of total mp under UI3
- B4 costs 1200 mp (<8% of total mp)
- T3 costs 1920 mp (12.4% of total mp)
- Foul costs 240 mp (<2% of total mp)
- Cast times of T3/Foul is 1 gcd.
- Ice cycle starts with at least 13% of total mp for T3.
Ice Cycle 1: T3 > B4 > Mana Shift > Foul > F3
- Cast time:
- This takes at most 10.25s (2.5+3+0.5+2.5+1.75) out of 12s of UI3 with 0 sps: no risk of losing UI3.
- This takes at least 9.13s (2.21+2.66+0.5+2.21+1.55) with 1101 sps: enough time for 3 mp ticks (even without latency and reaction time).
- MP regen: Use Mana Shift after the 2nd mp tick
13% > T3 > 62% (13+62-13) > B4 > 92% (62+62-8) > Mana Shift > 73.6% (92-92*0.2) > Foul > 98% (73.6+62-2) > F3
This is at least either 98% of total mp (if the mp tick happens before Foul finishes) or 100% of total mp (if the mp tick happens after Foul finishes)
Ice Cycle 2: T3/Foul > Mana Shift > B4 > F3
- Cast time:
Since this ice cycle has a chance of getting 3 mp ticks, it could be optimized by using Mana Shift after the 2nd mp tick with penalty if not getting 3 mp ticks.
- This takes at most 7.25s (2.5+3+1.75) out of 12s of UI3 with 0 sps: no risk of losing UI3
- This takes at least 6.92s (2.21+2.66+1.55) with 1101 sps: enough time for 2 mp ticks.
- MP regen: Use Mana Shift after the 1st mp tick
13% > T3/Foul > 62% (13+62-13) > Mana Shift > 49.6% (62-62*0.2) > B4 > 100% (49.6-8+62) > F3
This is at least 100% of total mp since the mp tick happens before F3 finishes.
Cooldown If we cast Foul on cooldown, then Foul (30s cd) should naturally align with Mana Shift (150s cd)
Conclusion: If we couple Foul and Mana Shift an ice cycle, we lose 0.5s of dps with no risk of losing UI3 while helping other members.
Recommendation:
- Please use the Ice Cycle 1 when you use Mana Shift to maximize its effect.
- Use Mana Shift after the 2nd mp tick in the Ice Cycle 1 or after the 1st mp tick in the Ice Cycle 2.
This demonstrates your ignorance of RDM's skill mp cost.
Observations:
- Jolt 2/Impact/Verfire/Verstone costs 360 mp
- Verthunder/Veraero costs 600 mp
- Mana Shift transfers 2848.32 mp (Ice Cycle 1: 15480*0.92*0.2) or 1919.52 mp (Ice Cycle 2: 15480*0.92*0.2)
- F4 potency is 260 in 4.0
- F4 pps is 184.7 (260*1.8*1.05/2.66) with AF3, Enochian, and 1101 sps
Analysis:
- The majority of RDM's single-target rotation consists of casting the 2-spell sequence:
Jolt 2/Impact/Verfire/Verstone > Verthunder/Veraero.- Mana Shift allows RDM to casts 2 or 3 2-spell sequences, depending on BLM's ice cycles: at least 1080 potency (2*(240+300)) or 1620 potency (3*(240+300)).
- BLM at most loses 92.7 potency (0.5s of dps) by using Mana Shift, unrealistically assuming BLM rotation consists of only F4 with 1101 sps.
Conclusion: Therefore, BLM loses at most 92.7 potency while allowing RDM to do at least 1080/1620 potency.


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