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Thread: #RIPRDM

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  1. #1
    Player
    HolyTurtle's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Konrad Godel
    World
    Tonberry
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Psycofang View Post
    We would as our ice phase fillers got more abundant by baby sitting the rdm we have to give up a cool down or let something clip every 2 minutes and disturbs blms casting flow.

    Upon casting ui 3 we have 12 seconds before fall off
    Hard casting 3 skills of which have 2.91 cast times takes 8.7 seconds which leaves 3.3 seconds left and fire 3 must be cast within that time (1.49) but by giving 20% of our mp during the 6-9 seconds of our mp restore we have to wait longer or give up on recasting.

    Thunder/foul/blizzard 4 or setting up any OGCDs for 6x f4 mashing.

    By waiting longer we lose fast fire, if we have to swift cast fire 3 after having to wait to catch back up we lose 2 seconds on AF because it updates on the GCD instead of after.
    This forcibly shortens our rotation due to 1 OGCD being used.
    This demonstrates your ignorance of BLM's mp regeneration and cast time in 4.0.

    Observations: at level 70 in 4.0
    • BLM has 15480 mp.
    • BLM regens 62% of total mp under UI3
    • B4 costs 1200 mp (<8% of total mp)
    • T3 costs 1920 mp (12.4% of total mp)
    • Foul costs 240 mp (<2% of total mp)
    • Cast times of T3/Foul is 1 gcd.
    • Ice cycle starts with at least 13% of total mp for T3.

    Ice Cycle 1: T3 > B4 > Mana Shift > Foul > F3
    • Cast time:
      • This takes at most 10.25s (2.5+3+0.5+2.5+1.75) out of 12s of UI3 with 0 sps: no risk of losing UI3.
      • This takes at least 9.13s (2.21+2.66+0.5+2.21+1.55) with 1101 sps: enough time for 3 mp ticks (even without latency and reaction time).
    • MP regen: Use Mana Shift after the 2nd mp tick
      13% > T3 > 62% (13+62-13) > B4 > 92% (62+62-8) > Mana Shift > 73.6% (92-92*0.2) > Foul > 98% (73.6+62-2) > F3
      This is at least either 98% of total mp (if the mp tick happens before Foul finishes) or 100% of total mp (if the mp tick happens after Foul finishes)

    Ice Cycle 2: T3/Foul > Mana Shift > B4 > F3
    • Cast time:
      • This takes at most 7.25s (2.5+3+1.75) out of 12s of UI3 with 0 sps: no risk of losing UI3
      • This takes at least 6.92s (2.21+2.66+1.55) with 1101 sps: enough time for 2 mp ticks.
      Since this ice cycle has a chance of getting 3 mp ticks, it could be optimized by using Mana Shift after the 2nd mp tick with penalty if not getting 3 mp ticks.
    • MP regen: Use Mana Shift after the 1st mp tick
      13% > T3/Foul > 62% (13+62-13) > Mana Shift > 49.6% (62-62*0.2) > B4 > 100% (49.6-8+62) > F3
      This is at least 100% of total mp since the mp tick happens before F3 finishes.

    Cooldown If we cast Foul on cooldown, then Foul (30s cd) should naturally align with Mana Shift (150s cd)

    Conclusion: If we couple Foul and Mana Shift an ice cycle, we lose 0.5s of dps with no risk of losing UI3 while helping other members.

    Recommendation:
    • Please use the Ice Cycle 1 when you use Mana Shift to maximize its effect.
    • Use Mana Shift after the 2nd mp tick in the Ice Cycle 1 or after the 1st mp tick in the Ice Cycle 2.

    Quote Originally Posted by Psycofang View Post
    Also even if we DID give them our 3k worth of mana (20% of 15480 at 70) theyd bottom out again almost immediately due to their spells costing 800+ in mp.

    Mana transfer is on a 150s CD for rdm to cast another 4 spells at best whose potencies per cast dont go past 300 where as blm will lose 3 481 potency attacks and either a high powered dot or a 685 potency.
    This demonstrates your ignorance of RDM's skill mp cost.

    Observations:
    • Jolt 2/Impact/Verfire/Verstone costs 360 mp
    • Verthunder/Veraero costs 600 mp
    • Mana Shift transfers 2848.32 mp (Ice Cycle 1: 15480*0.92*0.2) or 1919.52 mp (Ice Cycle 2: 15480*0.92*0.2)
    • F4 potency is 260 in 4.0
    • F4 pps is 184.7 (260*1.8*1.05/2.66) with AF3, Enochian, and 1101 sps

    Analysis:
    • The majority of RDM's single-target rotation consists of casting the 2-spell sequence:
      Jolt 2/Impact/Verfire/Verstone > Verthunder/Veraero.
    • Mana Shift allows RDM to casts 2 or 3 2-spell sequences, depending on BLM's ice cycles: at least 1080 potency (2*(240+300)) or 1620 potency (3*(240+300)).
    • BLM at most loses 92.7 potency (0.5s of dps) by using Mana Shift, unrealistically assuming BLM rotation consists of only F4 with 1101 sps.

    Conclusion: Therefore, BLM loses at most 92.7 potency while allowing RDM to do at least 1080/1620 potency.
    (0)
    Last edited by HolyTurtle; 06-04-2017 at 08:49 PM. Reason: Character limit

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