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Thread: #RIPRDM

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  1. #1
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Yorumi View Post
    I don't think it actually even affects their rotation.
    Our MP still takes time to recover even under Umbral Ice and we could've used that MP for our own DPS. Does it change our rotation structure? As far as I know, no. But it will shorten our 'filler' time. Again, if it's for heals and raises, I'll happily give it away. But I don't see a reason to give MP if it's your dps vs. mine.
    And that's besides the issue of what do you do without an AST or a BLM or a BRD in the party? The class should still be able to sustain itself for a time.

    I think people are looking at mp/tp management in the 3.x mentality and failing to see how much of a change has been made to the management of resources.
    I feel like you're relying too much on specific party structure as well as the good will of other players, specifically with Mana Shift. I'd sooner say that if things are that bad, it'll be changed before long, but the expansion needs to come out first.
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    Last edited by BillyKaplan; 06-03-2017 at 04:44 AM.

  2. #2
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by BillyKaplan View Post
    Our MP still takes time to recover even under Umbral Ice and we could've used that MP for our own DPS. Does it change our rotation structure? As far as I know, no. But it will shorten our 'filler' time. Again, if it's for heals and raises, I'll happily give it away. But I don't see a reason to give MP if it's your dps vs. mine.
    And that's besides the issue of what do you do without an AST or a BLM or a BRD in the party? The class should still be able to sustain itself for a time.

    I feel like you're relying too much on specific party structure as well as the good will of other players, specifically with Mana Shift. I'd sooner say that if things are that bad, it'll be changed before long, but the expansion needs to come out first.
    As far as the rotation from what I understand the way mp ticks in umbral ice it won't even cause the need for an extra tick. Basically other than the extra button press a blm wouldn't even know the difference that was my point.

    As far as specific party structure no. It's like you guys have decided rdm mp management sucks and that's the end of it. Rdm still has lucid dream AND part of their rotation relies on not using mp. Right now in 3.x and since at least 2.0 anyone who wasn't a blm, sch, and maybe ast will eventually run out of their resource. Smns run out of mp, invigorate can't keep up with tp classes indefinitely and some don't even have it, tanks have a max tp sustain etc. Basically as it stands now you either relied on a brd/mch or ending the encounter before resources were exhausted. So for argument sake lets say lucid dream can't sustain a rdm indefinitely. So? How is that any little bit different from the way the game works now for all classes except blm and sch? The difference now, that I was pointing out is 4 classes instead of 2 have a way of increasing mp sustain. Before the two classes that had it didn't want to use it cause it meant a dps loss which it doesn't now.

    edit: I should say pre-3.0 the only way to get more mp was from a brd, one class. 3.0 added mch mimicking brd and ast who had ewer but didn't want to use it, again dps loss.
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    Last edited by Yorumi; 06-03-2017 at 04:58 AM.

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