Quote Originally Posted by Duelle View Post
Moving into MMOs (specifically decently-paced live combat), RDM doesn't have those mechanical limitations because now you can throw in procs, instant-cast buffs, combos and secondary effects (all of which are generally not part of turn-based systems).
I think the problem is that you don't seem to understand that mmo combat is mostly turn based. FF14 is basically just an FF game with a 2.5 second ATB. RDM has existed in FF game with ATB systems and it still remains largely a caster. You don't think you can do anything you listed in an ATB system? Bull crap. Procs? Sorcerer does it in FF5. Instant cast buffs? Um double cast. You can cast spells without consuming the ATB gauge. Combos? Not hard to keep a list of previously used abilities(this was more a limitation in the past when memory was a real concern). Secondary effects? Um mug, deal damage and chance to steal an item or gil. They could have done any of this is past FF games, but instead went with a more caster oriented direction for RDM throughout FF history.

i would say the fault lies with you for expecting a RDM design in ff14 that strongly departs from RDM tradition and is basically a radical redesign of the class.