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Thread: #RIPRDM

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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
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    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyrist View Post
    Snip
    1/2 cause I can't edit on mobile.

    Note I am only going to reply to the per directed at me obviously.

    Now I don't necessarily know about changing rdm to a frontline dps, given the fact it wears casting armor I think that boat has already sailed. So no I wasn't arguing to turn rdm in to a front liner type, my fault if it seemed that way.

    Anyway! What I'm saying is give rdm more melee abilities. Assuming that three hit combo is all it has, why not add some extra oGcd melee attacks to weave in during that time? How about a ranged move where they throw the sword at the target and blast the sword with lightning? How about adding an extra 2-3 combo that builds up SOME mana after your mana spend combo then have you jump out to build the majority with spells? Am I conveying my point better? Honestly I'm asking.
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  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    2/2 as far as mystic knight goes my answer is a bit simpler. We already have the tank that does magic and melee (drk) and we have the dps with magic and melee (rdm) now. I don't think the devs would want to add another one.
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  3. #3
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Khalithar View Post
    -Snip-
    We kinda already have the 'throw your sword' skill in the two skills where Red Mage effectively launches a series of blades in a single target and aoe attack respectively. We also don't know if our current existing setup does result in Mana returned. But all of these suggestions aren't bad suggestions, they just have to be balanced with what is going on with the Job as a whole, and we do not have the complete picture. There's just off the cuff judging going on about it. We're at level 70 with what will likely get 30 more - so these are great suggestions for say the far off future when skills do get fully revised. I expect more number's tweaking and minor adjustments through the 4.xx series. We also have both gap closer and gap opener off global cooldowns.

    As far as Dark Knight goes - that's more akin to Paladin in dichotomy than Red Mage. We don't have any magic based front-line DPS, which will likely be one of the next steps in the job release process. Right now we're equally balanced in the roles if you split them between primary stat (Vit Based, Str Based, Dex Based, Int Based, Mnd Based) at 3 a piece. Which means we may have about five more jobs total to go, if they intend to ultimately maintain this balance. Mystic Knight fits the bill, though, in some regards so does Blue Mage - who has been seen more as the class that casts physical spells. This may fall in line with the motif because a STR based Frontline Caster could very well be up Blue Mage's alley.

    Anyways, in summary, I am not saying we can't tweak RDM as necessary to make it feel better. I don't, however expect it's role to change and I'm not as pessimistic as some with it's current melee/magic balance. I've always viewed Red Mage as a mid-range character and this fits the bill. There's no point being bitter and insulting about it, and a lot time is being spent trying to justify something that just boils down to personal bias and preference. It'd be so much simpler to say "I just wanted it this way and that's not what I got." History is not on yours or Duelle's side on this, but it doesn't mean Red Mage can't improve somewhat in that direction. Just don't expect a rewrite and don't dwell in bitterness. That's pointless.
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