Again, a job that was split three-way between black magic, white magic, and sword vs a job who only existed to cast spells through swords. Mystic Knight had to be changed considerably in order to become Rune Fencer in FFXI, which is testament to how shallow the idea behind it is and why you can't compare them to RDM.
I'm guessing you ignored my earlier point, so I'll reiterate: you got more out of having a RDM cast spells because turn-based combat 1) forces the player to use turns as efficiently as possible, and 2) lacks mechanics that tie physical and magic attacks to one another. The mechanical limits RDM has in those games are notable, and I'm not sure why it's so hard to understand that.
Well, I'm sorry you feel that way. Much like the average man, the developers are not above criticism, regardless of the work they put into a design.I'm sorry you're disappointed in it but just because you don't agree with the course something takes does not amount it to 'nothing'. That's a very selfish perspective, and insulting to the work done here.
And I say that as someone who has praised them when appropriate.



Reply With Quote


