Quote Originally Posted by Mhaeric View Post
We need to build ~80 mana in each type to be able to unleash 3 melee attacks according to the video. It takes 2 gcd to build 20 mana, so that's ~16 gcd without the use of any cooldowns. We then unleash 5 gcd worth of melee and leaping rapier attacks. That's a ratio of ~25% melee to 37.5% black magic and 37.5% white magic. With the use of the cooldown as shown in the video we only need to build up ~40 mana in each type taking ~8 gcd to do so, so the balance is ~38% melee to 31% black magic and 31% white magic.
I'm being a little nit picky, but you'll want to take note that certain actions will generally have a blue aura around the character's feet which indicates ability intended to be woven in during or between global cooldown execution. So abilities like the jump in and jump back don't equate to a global cooldown usage. Interestingly, when we focus on global cooldown usage, what we see are three casts white magic, three casts of black magic, three casts of red magic, and then three executions of melee weaponskills. This discounts the final white magic spell which is used after the gauge is reset. So in an ideal scenario you will be using weaponskills approximately 25% of the time with spells of varied types occupying the remaining 75%. This could potentially be skewed further if their "double up" ability has a lengthy cooldown, prolonging mana accumulation when that ability isn't available, but how often that ability can be used remains to be seen.

Personally I'm content with Red Mage so this is just me pointing out some details.