Quote Originally Posted by spelley View Post
Theoretically, you'd also switch to using melee if you get low on MP since from what I'm seeing of the image (assuming it is legit) there aren't any (known) MP restoring abilities.

Another difference I'm seeing from what we originally knew include Impact not requiring a proc (apparently) and Impact giving 0 mana as opposed to 4 (presumably if you need to hold your mana/procs for a phase change or something I guess? That or if you are <= 11 away on a single mana ability at the start of a pair and have no procs [or your required mana is between 10-11 if you do have a proc] it is a DPS increase to use Impact > proper 11 mana spell than 5s cast the 11 mana one)
From what I can tell you can still do holy/flare at full damage you just don't get the added benefit from the combo. There might be uses for this kind of like smns doing ruin III outside dreadwyrm. With cooldowns and such it could get interesting.

Speaking of, it looks like acceleration matches the cooldown of displacement, and holy/flare 100% proc stone/fire if the other mana is higher. So it looks like proper rotations will involve building to 85 with one higher than the other(lets assume we're at 85 white, 89 black). Melee combo -> holy -> stone -> acceleration -> chain cast thunder -> fire. It's probably different cause I don't know exactly how mana will balance but that rotation leaves you with 30white, 24 black and chain cast up so you can go right back into a thunder or aero. From there you'd go back into the normal proc rotation. We also do get swift cast from role skills so you can swiftcast aero/thunder sometimes to further mix things up. Manafication also mixes things up too. That will give you a much quicker melee combo but you'd probably not make the cooldown on acceleration coming out of it.

One big question is can raise be combat cast? Actually even bigger than that does chain spell work on raise? That would give rdm raise with a gcd cast time. Assuming this is accurate I'm liking what I see and think rdm is going to be a hell of a lot of fun to play.