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Sujet : #RIPRDM

  1. #41
    Player
    Avatar de Ageofwar
    Inscrit
    avril 2012
    Lieu
    Ul'dah
    Messages
    1 096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Mage noir Lv 80
    Citation Envoyé par xyaie Voir le message
    that is extremely helpful. is there a higher resolution version though?
    here you go

    https://cdn.discordapp.com/attachmen...3456/image.jpg

    I'm getting the feeling I wrongly title this thread (which I did as a joke to start with). it seems this thread is becoming a place do gather RDM info
    (1)
    Dernière modification de Ageofwar, 31/05/2017 à 21h53
    Age of War


  2. #42
    Player
    Avatar de xyaie
    Inscrit
    aot 2013
    Messages
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    It does. We only have this and "red mage abilities" (made before even the live letter) to choose from though (or make our own thread, but that's far too much work)
    (0)

  3. #43
    Player
    Avatar de Duelle
    Inscrit
    mars 2011
    Messages
    3 965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Citation Envoyé par Ageofwar Voir le message
    It seems like you can jump between casting and melee at will it just the melee abilties will be a lower potency if you do try and do this. but to get the most benifit from melee you need to charge the "balance" bars
    Assuming this is real (apparently, some guy on twitter came on to say that the image is not a legit Gamer Escape image), you need to be at 85/85 to gain full benefits from enhanced melee attacks. You also pretty much have to get to 85/85 because you want to use Holy and Flare, which according to the image are comboed off Redoublement, so I wouldn't say you use melee skills at will. If you do, like I predicted, you'd basically be no different from an ice mage.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #44
    Player
    Avatar de spelley
    Inscrit
    mars 2014
    Lieu
    Gridania
    Messages
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Maître d'hast Lv 67
    Citation Envoyé par Duelle Voir le message
    Assuming this is real (apparently, some guy on twitter came on to say that the image is not a legit Gamer Escape image), you need to be at 85/85 to gain full benefits from enhanced melee attacks. You also pretty much have to get to 85/85 because you want to use Holy and Flare, which according to the image are comboed off Redoublement, so I wouldn't say you use melee skills at will. If you do, like I predicted, you'd basically be no different from an ice mage.
    Theoretically, you'd also switch to using melee if you get low on MP since from what I'm seeing of the image (assuming it is legit) there aren't any (known) MP restoring abilities.

    Another difference I'm seeing from what we originally knew include Impact not requiring a proc (apparently) and Impact giving 0 mana as opposed to 4 (presumably if you need to hold your mana/procs for a phase change or something I guess? That or if you are <= 11 away on a single mana ability at the start of a pair and have no procs [or your required mana is between 10-11 if you do have a proc] it is a DPS increase to use Impact > proper 11 mana spell than 5s cast the 11 mana one)
    (0)
    Dernière modification de spelley, 31/05/2017 à 22h45

  5. #45
    Player
    Avatar de Yorumi
    Inscrit
    septembre 2013
    Messages
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Citation Envoyé par spelley Voir le message
    Theoretically, you'd also switch to using melee if you get low on MP since from what I'm seeing of the image (assuming it is legit) there aren't any (known) MP restoring abilities.

    Another difference I'm seeing from what we originally knew include Impact not requiring a proc (apparently) and Impact giving 0 mana as opposed to 4 (presumably if you need to hold your mana/procs for a phase change or something I guess? That or if you are <= 11 away on a single mana ability at the start of a pair and have no procs [or your required mana is between 10-11 if you do have a proc] it is a DPS increase to use Impact > proper 11 mana spell than 5s cast the 11 mana one)
    From what I can tell you can still do holy/flare at full damage you just don't get the added benefit from the combo. There might be uses for this kind of like smns doing ruin III outside dreadwyrm. With cooldowns and such it could get interesting.

    Speaking of, it looks like acceleration matches the cooldown of displacement, and holy/flare 100% proc stone/fire if the other mana is higher. So it looks like proper rotations will involve building to 85 with one higher than the other(lets assume we're at 85 white, 89 black). Melee combo -> holy -> stone -> acceleration -> chain cast thunder -> fire. It's probably different cause I don't know exactly how mana will balance but that rotation leaves you with 30white, 24 black and chain cast up so you can go right back into a thunder or aero. From there you'd go back into the normal proc rotation. We also do get swift cast from role skills so you can swiftcast aero/thunder sometimes to further mix things up. Manafication also mixes things up too. That will give you a much quicker melee combo but you'd probably not make the cooldown on acceleration coming out of it.

    One big question is can raise be combat cast? Actually even bigger than that does chain spell work on raise? That would give rdm raise with a gcd cast time. Assuming this is accurate I'm liking what I see and think rdm is going to be a hell of a lot of fun to play.
    (0)

  6. #46
    Player
    Avatar de Ageofwar
    Inscrit
    avril 2012
    Lieu
    Ul'dah
    Messages
    1 096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Mage noir Lv 80
    Citation Envoyé par Yorumi Voir le message
    One big question is can raise be combat cast? Actually even bigger than that does chain spell work on raise? That would give rdm raise with a gcd cast time. Assuming this is accurate I'm liking what I see and think rdm is going to be a hell of a lot of fun to play.
    It looks like verraise looks like a combat raise but at 3600mp its expensive and doesn't add to the balance bars
    vercure will be like BLM trying to cure (ie badly)
    (0)
    Age of War


  7. #47
    Player
    Avatar de Cynfael
    Inscrit
    juin 2014
    Messages
    2 164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Mage noir Lv 80
    Citation Envoyé par Ageofwar Voir le message
    It looks like verraise looks like a combat raise but at 3600mp its expensive and doesn't add to the balance bars
    vercure will be like BLM trying to cure (ie badly)
    New RDM: "Whee, look at me healing! Cures for days!"
    Party: "How nice for you; we were very nervously sitting at 90% max HP until you came along. Now, please follow the actual healer's example and hit a mob."
    (0)

  8. #48
    Player
    Avatar de Yorumi
    Inscrit
    septembre 2013
    Messages
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Citation Envoyé par Ageofwar Voir le message
    It looks like verraise looks like a combat raise but at 3600mp its expensive and doesn't add to the balance bars
    vercure will be like BLM trying to cure (ie badly)
    Yeah I'm not expecting to be a healer or anything but still raise is nice. And it does look like mp is easier to come by now. Personally we have lucid dream to help, and there's the role skill to transfer(sorry blms). And now brds and mch don't need to lose dps to do it. We won't be spamming raise by any means but it is a nice bit of utility to add to the class.
    (2)

  9. #49
    Player
    Avatar de Ageofwar
    Inscrit
    avril 2012
    Lieu
    Ul'dah
    Messages
    1 096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Mage noir Lv 80
    I don't know the way the rest of the comunity is talking they are disapointed that Vercure scales off MND instaed of INT like they want to try and shoehorn RDM into a backup healer, which from what i'm seeing is not going to happen
    (1)
    Age of War


  10. #50
    Player
    Avatar de Jonnycbad
    Inscrit
    avril 2015
    Messages
    2 249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Maître d'hast Lv 100
    Keep in mind, Vercure is RDM's equivalent of SMN's Physick. Therefore it scales off of MND, so it'll be bad.
    (0)

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