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Thread: #RIPRDM

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  1. #1
    Player
    Blueyes's Avatar
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    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by spelley View Post
    No where in either the GamerEscape article *or* the graphic specifically mentions that the skill scales off of Mind. They merely mentioned that it has the same potency as Physick. I could see it being either way, but nothing here suggests one or the other.
    Oh I was basing my comment on Mr. Happy's video analysis of Red Mage which was uploaded a few hours ago.

    FFXIV Stormblood: Red Mage COMPLETE Ability Overview & Thoughts (Media Tour)

    @8:15

    My assumption was that he at least tried it, but looking at the numbers provided by Kaebora, Vercure heals for around 20%-25% of their maximum HP which is not a "super low potency comparable to a Black Mage Physick in 3.0" as described by Mr. Happy.
    (0)
    Last edited by Blueyes; 06-01-2017 at 03:07 AM.

  2. #2
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    From reading this article: https://gamerescape.com/2017/05/30/f...lysis-casters/
    1. "The three melee weaponskills; Riposte, Zwerchhau, and Redoublement combine for a potency of 510, however if you have at least 80 of both mana you will instead do the “Enchanted” version of each weaponskill, which combine for (tent) 930 potency, nearly doubling the power." This means that Enchanted Redoublement has 430 potency.
    2. The above quote also states "above 80" meaning that the costs are likely 30 > 25 > 25 as we saw in the Job Actions video (which makes sense)
    3. (From another video on Reddit) Verraise is affected by Chainspell, meaning quick rezzes akin to Swiftcast + Res from SMN
    4. No word on whether the Cure spell operates on MND or INT. I am assuming INT and if so, means this could save a party member who is close to death from planned raid-wide damage if the Healer is slacking/patching up other people.
    5. Red Mage actively benefits from having unbalanced Mana upon using the Finisher, putting to rest the notion that having perfectly even mana might be a mechanic.
    6. Red Mage, between casts of Manification (fun name to say, by the way), will be spending quite a bit of time casting.
    (0)

  3. #3
    Player
    TristanBlane's Avatar
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    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    I am so excited! Red Mage is officially going to be my new main DPS! I'm so excited to blast some spells and not have to think about dots!!!
    (2)

  4. #4
    Player
    Blueyes's Avatar
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    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I am curious of anything is worried that the AoE damage of a Red Mage will be a bit underwhelming, particularly for a caster. For the most part Red Mage will be repeatedly casting Scatter which has a potency of 100. If the tooltip Additional Effect information is accurate, it would seem every other Scatter will generate a higher amount of mana. After six casts of Scatter, enough mana will have been accumulated to use Enchanted Moulinet which has a potency of 200. It can be used once, then its back to Scatter to reacquire mana. The only other offensive AoE action is Contre Sixte which has a potency of 300 and a recast of 45 seconds.

    Perhaps those numbers aren't low, but I would consider them far from impressive. I would have liked to see Verflare and Verholy as AoE spells, scaling down with additional enemies, with Enchanted Moulinet working as a setup for the combo requirement. At the very least I feel like that would make the AoE combat feel more satisfying.
    (0)

  5. #5
    Player
    Yorumi's Avatar
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    Sep 2013
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    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Blueyes View Post
    Perhaps those numbers aren't low, but I would consider them far from impressive.
    AOE was pretty heavily nerfed across all classes. Almost everything has fall off now, including bane. Speaking of smns and scholars shadow flare isn't permanent, miasma II is gone, bliz II is gone etc. Mch turret has fall off now. I honestly kind of wonder why they bother to put aoe in the game cause clearly they don't want us using it.
    (3)

  6. #6
    Player
    Blueyes's Avatar
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    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Yorumi View Post
    AOE was pretty heavily nerfed across all classes. Almost everything has fall off now, including bane. Speaking of smns and scholars shadow flare isn't permanent, miasma II is gone, bliz II is gone etc. Mch turret has fall off now. I honestly kind of wonder why they bother to put aoe in the game cause clearly they don't want us using it.
    For the most part yes, except for Black Mage. According to the new tooltip information, Flare now only scales down to 30% less damage rather than 50%. Thunder IV and Foul have been added while the changes to Blizzard IV allow for more casts of Fire II. I would not be the least bit surprised if Black Mage became the new AoE king. Summoner is harder to judge because their AoE is now entirely focused on ability usage.
    (0)

  7. #7
    Player
    LunarEmerald's Avatar
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    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Red Mage is pretty awesome. Cure, Raise, Flare and Holy.

    I just worry about their MP.
    (1)

  8. #8
    Player
    Maero's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I don't know Red has it all like Lunar has said, even the potency of most of it's attacks seem higher then that of SAM. Not saying it will out dps it of course, but having cure, raise, holy and flare is rather awesome
    (0)

  9. #9
    Player
    Yorumi's Avatar
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    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Maero View Post
    even the potency of most of it's attacks seem higher then that of SAM.
    Nah, nothing holds a candle to SAM potencies. Their combo finishers are 400 potency, they have a 800 potency attack(though on a 2 min cooldown), and a whopping 1080potency(cause no one is ever doing midare without kaiten) attack that can be done every 6 gcds. Sam is raw power and rdm is about speed.
    (0)

  10. #10
    Player
    xyaie's Avatar
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    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Yorumi View Post
    Nah, nothing holds a candle to SAM potencies. Their combo finishers are 400 potency, they have a 800 potency attack(though on a 2 min cooldown), and a whopping 1080potency(cause no one is ever doing midare without kaiten) attack that can be done every 6 gcds. Sam is raw power and rdm is about speed.
    it's hard to consider everything without having more details (waiting to see if formulas change or how direct hit works), but just looking at basic potencies it seems like SAM is going to have INSANE burst, where we are just moderately high DPS all the time. Keep in mind we have "magick and mend" talent and they dont. Everything we do is 40% higher potency. so our normal combo is going to basically be 336/378 and 420 (388.5 avg) alternating. their (accounting for the 15% damage buff) 172.5 322 460 (avg 318.16) the 400 hit doesnt seem as shiny.

    our burst would be (210 290 470 550 before modifiers) 2128 in 7.7 seconds (1.5 1.5 2.2 2.5). That is nothing to shake a stick at!
    (0)

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