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Thread: #RIPRDM

  1. #51
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Incoming rant! Edit below.

    I'll be honest, seeing that Vercure scales off Mind is a disappointment. The only reason why Black Mage and Summoner had Physick is because it was something Scholar needed at that lower level in order to perform (setting aside the fact that the fairy can do all the work). Physick essentially didn't belong on either Black Mage or Summoner, but when I saw that Red Mage had its own dedicated healing spell that wasn't forcefully put there, my hope was that it would at least be decent for emergency situations. You can have a job with a moderately low single target healing spell that doesn't make it compete with the role of a healer.

    Even if Vercure only had a potency of 100, but scaled with Intelligence, it would be better. Vercure scaling with Mind makes it near useless which makes it near pointless for it to even be there whereas with Summoner there was at least a reason and that reason was for it to be used by Scholar. Yes that might sound silly, but basically, if Summoner was designed independently it wouldn't have had a healing spell. Red Mage didn't need to have a healing spell so when we see that Red Mage was given one when there wasn't a need for it I would have appreciated for it to not be so pathetically weak.

    Now don't get me wrong. I'm actually not saying that Red Mage should be able to heal at a moderately low level that's relevant only for emergency situations (however if any DPS job were to bring that utility it should be Red Mage). I'm more upset that Red Mage has something on their hotbar that is barely worth using. The same could be said for their AoE bind spell which will honestly probably save people from dying more often than Valcure.

    Edit:
    Quote Originally Posted by Kaebora View Post
    It seems like Vercure scales reasonably well. 5.5-5.8k heals, which are respectable enough emergency heals to buy time to raise casters or top folks off in an emergency.

    https://gfycat.com/InbornAppropriateDwarfrabbit
    Thank you!
    (1)
    Last edited by Blueyes; 06-01-2017 at 02:49 AM.

  2. #52
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    From reading this article: https://gamerescape.com/2017/05/30/f...lysis-casters/
    1. "The three melee weaponskills; Riposte, Zwerchhau, and Redoublement combine for a potency of 510, however if you have at least 80 of both mana you will instead do the “Enchanted” version of each weaponskill, which combine for (tent) 930 potency, nearly doubling the power." This means that Enchanted Redoublement has 430 potency.
    2. The above quote also states "above 80" meaning that the costs are likely 30 > 25 > 25 as we saw in the Job Actions video (which makes sense)
    3. (From another video on Reddit) Verraise is affected by Chainspell, meaning quick rezzes akin to Swiftcast + Res from SMN
    4. No word on whether the Cure spell operates on MND or INT. I am assuming INT and if so, means this could save a party member who is close to death from planned raid-wide damage if the Healer is slacking/patching up other people.
    5. Red Mage actively benefits from having unbalanced Mana upon using the Finisher, putting to rest the notion that having perfectly even mana might be a mechanic.
    6. Red Mage, between casts of Manification (fun name to say, by the way), will be spending quite a bit of time casting.
    (0)

  3. #53
    Player
    Kaebora's Avatar
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    Jan 2015
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    10
    Character
    Ji'shomara Sleepyfish
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    It seems like Vercure scales reasonably well. 5.5-5.8k heals, which are respectable enough emergency heals to buy time to raise casters or top folks off in an emergency.

    https://gfycat.com/InbornAppropriateDwarfrabbit
    (5)

  4. #54
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
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    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Jonnycbad View Post
    Keep in mind, Vercure is RDM's equivalent of SMN's Physick. Therefore it scales off of MND, so it'll be bad.
    Quote Originally Posted by Blueyes View Post
    I'll be honest, seeing that Vercure scales off Mind is a disappointment.
    No where in either the GamerEscape article *or* the graphic specifically mentions that the skill scales off of Mind. They merely mentioned that it has the same potency as Physick. I could see it being either way, but nothing here suggests one or the other.
    (3)

  5. #55
    Player
    Yorumi's Avatar
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    Sep 2013
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    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Kaebora View Post
    It seems like Vercure scales reasonably well. 5.5-5.8k heals, which are respectable enough emergency heals to buy time to raise casters or top folks off in an emergency.

    https://gfycat.com/InbornAppropriateDwarfrabbit
    I kind of like the way that works. I forgot vercure would give dual cast. One situation that comes to mind is those meteor things on cloud of darkness and scathic(might have spelled wrong). For a mechanic like that a rdm standing in one can then cure themselves and do a quick cast aero/thunder and be right back into our rotation. Jolt isn't amazing so you wouldn't lose much by using one gcd on a cure.
    (0)

  6. #56
    Player
    Blueyes's Avatar
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    Jul 2011
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    Gridania
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    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by spelley View Post
    No where in either the GamerEscape article *or* the graphic specifically mentions that the skill scales off of Mind. They merely mentioned that it has the same potency as Physick. I could see it being either way, but nothing here suggests one or the other.
    Oh I was basing my comment on Mr. Happy's video analysis of Red Mage which was uploaded a few hours ago.

    FFXIV Stormblood: Red Mage COMPLETE Ability Overview & Thoughts (Media Tour)

    @8:15

    My assumption was that he at least tried it, but looking at the numbers provided by Kaebora, Vercure heals for around 20%-25% of their maximum HP which is not a "super low potency comparable to a Black Mage Physick in 3.0" as described by Mr. Happy.
    (0)
    Last edited by Blueyes; 06-01-2017 at 03:07 AM.

  7. #57
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
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    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ageofwar View Post
    I don't know the way the rest of the comunity is talking they are disapointed that Vercure scales off MND instaed of INT like they want to try and shoehorn RDM into a backup healer, which from what i'm seeing is not going to happen
    The main problem is that no one needs a backup healer except perhaps in the rare instance where there are no living healers and the situation can still be recovered.

    Is it a terrible thing to have the option, though? No. Is it a terrible thing for DPS to get the idea that they should be trying to backup heal as a practice? Absolutely.
    (0)

  8. #58
    Player
    Ageofwar's Avatar
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    Apr 2012
    Location
    Ul'dah
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    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Cynfael View Post
    The main problem is that no one needs a backup healer except perhaps in the rare instance where there are no living healers and the situation can still be recovered.

    Is it a terrible thing to have the option, though? No. Is it a terrible thing for DPS to get the idea that they should be trying to backup heal as a practice? Absolutely.
    it might be OK in situations where the healer has croaked, the RDM could in theory while healing the tank raise the healer but raising the rest of the party I think would be pushing it or at least a waste of MP
    (0)
    Age of War


  9. #59
    Player Mhaeric's Avatar
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    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Ageofwar View Post
    OK unless i'm miss understanding the following:-



    It seems like you can jump between casting and melee at will it just the melee abilties will be a lower potency if you do try and do this. but to get the most benifit from melee you need to charge the "balance" bars
    Not just a lower potency, but a much higher gcd. The recast on the upgraded versions is a full second less. It's a very significant difference.
    (1)
    Last edited by Mhaeric; 06-01-2017 at 04:56 AM.

  10. #60
    Player
    TristanBlane's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    387
    Character
    Crucius Lapin
    World
    Siren
    Main Class
    Astrologian Lv 70
    I am so excited! Red Mage is officially going to be my new main DPS! I'm so excited to blast some spells and not have to think about dots!!!
    (2)

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