This. I don't know why people are happy to "streamline" or "detail" roles by literally just refusing to make best use of their toolkits. Both healers should have DoTs and any efficient HoTs running. They should have as high a combined raid DPS as possible, not just OH dps. A Warrior can still make use of his CDs he's popping for Fel Cleave chains by simply swapping in for their durations, especially given that the MT should hopefully be running in DPS stance by that point anyways.
And the split doesn't reduce homogenization in any way either. It just allows finer shades by which each job must rival another even more closely, creating 5 utterly homogenized roles, rather than 3 less homogenized.
While I'm not sure what you think was a Pacify/DMG done hybrid, given that DRK only has an (on-parry) DMG-mitigator in the form of a CD and its weaponskill is only an INT-reducer, Low Blow's refresh component was at least unique. Its loss won't break the job, but consider:
Would DRK be broken if its X-role 20% mitigation skill were still themed for its job (Shadowskin)?
Would WAR be broken if its X-role 20% mitigation skill were themed for its job (new name and animation)?
Would WAR be broken if its 5s stun still made use of its axe (Brutal Swing)?
SE seems to treat these X-role skills like some sort of ultimatum between job-specific aesthetics and role-wide applicability. But there is ultimatum. You can have BOTH. And I can't imagine we'd be any worse for it.
Each tank gets, let's say:
- a 20s 20% mitigation ability, 90s CD
 - a single target peak-enmity ability, 40s CD
 - an AoE peak-enmity ability, 90s CD
 - a 20% healing taken increase ability, 90s CD
 - critical hit taken prevention for 20 seconds, 90s CD
 - etc., etc.
 
What you choose to call each for each job, or what animation you attach to the same effect, is irrelevant.
It will not shatter the X-role dream for DRKs to retain a Rampart animation, icon, and name that actually fits them. So why are we removing it?
		
		

			
			
			
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