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  1. #1
    Player
    bswpayton's Avatar
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    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80

    Is anyone else more confused than ever, did SE mask bad changes with good ones.

    I feel so confused as I play all roles in the game and plan to level all 15 jobs to 70. Im excited about rdm, and maybe even testing out sam as well. But I think Im confused on whether this cross role system is a good thing are not. Did they mask how bad the cross role system is behind giving bards and mch mobility essentially giving healers damage without cleric stance.

    Its a few things here warrior for instance Im very curious to know and would love to see if someone has a screen shot of their hot bar. Is warrior losing alot of its mitigation, melees have bloodbath now, is maim berserk bloodbath no longer gona be a thing? With the wrath change do they also lose with inner beast changing does that mean we lose that self heal as well with these changes alone it seems it wiill make warrior more dependent than every on healers to prioritize them and lose alot of self healing. Is every job getting only one buff it seems to be the case, and casters dont even seem to get one at all nor quelling strikes either.

    Like are players that play everything being punished I mean maybe thats a bad word choice. But Im tryin to figure out how the cross role system is benefiting anyone, the more I think about it I just dont think I like it very much. And what about button blot which I thought was the main issue here Yosi P hot bar looked like it had just as many buttons on it if not more. Im just confused on whether to be happy or not its some good fixing on hw mistakes but are they making new ones now already? And if anyone knows didnt we get more information before hw, I remember seeing videos posted of every jobs abilities with names but I wasn't here so just a question?
    (1)

  2. #2
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    As far as the warrior goes you left out their new sub stat which could go along way to alleviating the loss of blood bath. Tenacity not only increase damage, but lower the amount taken.

    The role system is essentially the cross class system with a different name. All they did was to decide to make certain actions available for the role at different levels instead of having to level other classes you might not be interested in playing. Sure the skills for some have changed that are cross classable but no biggie there we will adapt.
    (8)
    Last edited by Feidam; 05-23-2017 at 10:35 PM.

  3. #3
    Player
    Airget's Avatar
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    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Feidam View Post
    As far as the warrior goes you left out their new sub stat which could go along way to alleviating the loss of blood bath. Tenacity not only increase damage, but lower the amount taken.
    That's an excellent point, while Tanks may have less healing utility/dmg mitigation AKA Paladin most likely lost Stoneskin as well, it should balance itself out with the new secondary stats.
    (3)

  4. #4
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Feidam View Post
    As far as the warrior goes you left out their new sub stat which could go along way to alleviating the loss of blood bath. Tenacity not only increase damage, but lower the amount taken.
    but isnt that samething all tanks are getting tho, so I dont see how this would benefit just warrior alone, and also its not an ability , warrior is the best self healing tank I dont see why they would just change it for no reason at all
    (0)

  5. #5
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    You can not make that determination at the moment though. We do not know what their new skills are or if any traits have changed. Further more yes all tanks get tenacity but that does not preclude tenacity's effectiveness doesn't make up for the lose of bloodbath with it's health pool. That healing could also have been shifted to another skill. We just don't know yet.
    (1)

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    And if anyone knows didnt we get more information before hw, I remember seeing videos posted of every jobs abilities with names but I wasn't here so just a question?
    The video was the same thing last time. Just an unlabeled montage of abilities.

    I think we actually got more information this time around...since there is the job HUD in the video, and they played a bunch of different jobs during the live letter. All I seem to recall from HW was that they showed off the new BLM rotation on the dummy.

    Didn't know what everything did until the expansion launched and people got to play it.
    (1)
    Last edited by Vaer; 05-23-2017 at 10:38 PM.

  7. #7
    Player
    OpheliaHeartilly's Avatar
    Join Date
    Dec 2014
    Location
    The dark of the matinee.
    Posts
    67
    Character
    Squirt Cobain
    World
    Cactuar
    Main Class
    Scholar Lv 90
    I definitely feel like after taking away accuracy, they wanted to add another layer of complexity (if you want to call it that) or decision making that didn't rely specifically on gearing around a certain stat. I think the new system looks neat, and swapping out certain skills for others depending on the battle is very much a page from FFXI in the sense that certain jobs were needed only for a portion of certain battles because of a specific skill they had access to.
    (0)

  8. #8
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    It for sure seems better than the cross skill system we have now. I have all the jobs and I don't see what kind of disadvantage it gives to us, actually it makes a job full playable without the need of levelling another one to get a skill you should need

    For Yoshi hotbar you should heck it better: many icons were trash like macros, items and double skills. If you check it again you'll notice that there's only one type of skills with evolutions (like Thunder > Thunder 3, Blizzard > Blizzard 3, Stone > Stone 2 > Stone 3 ecc) it's a lot more space.
    (5)

  9. #9
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Greven View Post
    It for sure seems better than the cross skill system we have now. I have all the jobs and I don't see what kind of disadvantage it gives to us, actually it makes a job full playable without the need of levelling another one to get a skill you should need
    It takes away uniqueness unless they give , each job their own animations, shadow skin had an amazing animation , low blow something that was unique to drk alone is just something everyone can have now, so I dont see how its better are benefiting anyone who already had their skills already. Couldn't they have just simply given jobs those abilities for those whom wanted to only play one role and just done away with the whole shared abilities in general. Perfect example was that for healers whm basicly had every single skill in the cross role system now but now its just in a shared role system like what is the point in that really.

    Im still tryin to figure this one out this seems to only benefit new players and I thought that was what jump potions and stuff was for. Cross role now a healer can actually chose whether they want a status debuff or not I promise you that some healers wont even take it so how does this benefit anyone at all. They made great changes, wm gone , acc gone, parry gone, healers dpsing from mind but this cross role system just isnt sittin well with me especially if its taking some good skills away.
    (1)

  10. #10
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I see it as a clean up, it simplifies things especially I for those that play multiple jobs.

    For the animations I'm pretty sure they will be the aame for everyone, in the trailer the DRG does a "LowBlow".

    Other than that it's not like jobs are only losing animations, they have new skills too which are individual.

    Let's take DRK as an example: Reprisal is now shared and probably tweaked but gains that Atroh/Sacrifice-looking and Climhazzard-looking skills. Shadowall animation is used for that new protective skill so Shadowskin animation might be the new Shadowall..

    What I mean is: those skill where the same in the first place, it makes everything cleaner now but on the other side every job is getting their on share of new individual skills
    (2)

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