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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Song Mechanic and Heat Mechanic {Theory}

    So with the change to Bard's and Machinist's Wanderer's Minuet and Guess Barrel there also comes with a complete change in Gameplay style.

    Let us discuss what we think how the New Mechanics for Bard and Machinist may work.

    So how do you all think the new Mechanic may work?

    For me I think....

    Bard's Song Mechanic

    So far we know Songs have been completely changed for Bard into something completely new. We see a Music Bar when a Song is active and it continues to fill until it reach the end then the Bard plays a new Song before the Music reach the end.

    This is just a guess from how it works but maybe now Bards are required to maintain their Songs by cycling through them each time to keep up the Music bar. The reduce damage may have been removed from Paeon and Ballad along with all MP cost for Songs due to now having a timelimit on each song being the Music Bar. Wanderer's Minuet is now a Song as well that seems to be best for starting up their Song Bar.

    If bard want to access their stronger skills and gain a 30% Damage buff they must always keep up the Music or else they will be their old weak 2.0 version.

    Bard may now have their mobility back but if they want to keep that 30% damage boost that WB originally gave they must always keep up the music


    Machinist's Heat mechanic and Ammo revamp

    As we see in the video Gauss Barrel is still there but changed to be the MCH main mechanic involving a Heat Meter.

    It is a simple classic mechanic of building up heat to use stronger skills while also avoiding Overheating thus risking the MCH in a certain way.

    Ammo system has also been completely revamped into something new. From what we see old skill and new skills may require Ammo in order to use their strongest skills. This would put into question how did they change the 1,2,3 skill for Machinist since original ammo was used to give 100% combo chance.

    There seems to be a certain sweet spot for the Heat meter where the Machinist seems to always want to be at so i am guessing that is how MCH now maintains their 30% damage boost.
    (4)
    Last edited by EdwinLi; 05-23-2017 at 01:11 PM.

  2. #2
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    I forgot these theory threads are still a thing.
    (1)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by JisKing98 View Post
    I forgot these theory threads are still a thing.
    many voice how glad charge bar is removed but few wonder where did that 30% damage boost went.

    As I said in my theory the 30% may still be there but now part of the new Job Mechanic for Bard and Machinist which may require the player to play their Bard and Machinist as intended to keep up their 30% Damage boost.

    It is a means to punsh Bards who do not use their Songs and Machinist for being too reckless with their skill spams by not managing their heat.
    (3)
    Last edited by EdwinLi; 05-24-2017 at 12:18 AM.

  4. #4
    Quote Originally Posted by EdwinLi View Post
    many voice how glad charge bar is removed but few wonder where did that 30% damage boost went.
    auto-attacks? and it may not get the entire 30% back, all the other jobs lost Raging Strikes right? does Archer still have it?
    (1)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SendohJin View Post
    auto-attacks? and it may not get the entire 30% back, all the other jobs lost Raging Strikes right? does Archer still have it?
    even back in 2.0 Bard was still lacking with Auto-attacks. As the developers said they revamped each Job based around their new Mechanic thus by my theory keeping up the Song bar may be required if bards wish to perform at their highest DPS to keep up their 30% damage boost or else they're stuck with 2.0 DPS rate.

    It is maybe a revamp measure to make players always play Bard the way it is intended thus avoiding the continue issue we have now where Bard players completely ignore the Songs because they see no person gain from it.

    Quote Originally Posted by Greven View Post
    From the skill trailer it seems that the skill the BRD is using is somehow tied to the song and the stacks right below the song HUD
    If I have to guess it is mostly likely a build up to the Song's effects. The closer to the end of the Song Bar the more marks obtained thus increasing the effects of each Song but once the Bar reach the end the Song end thus requiring Bards to switch to a new song to keep up their music for party buff and their own damage buff.

    It is like classical music where the beginning is weaker then at the end the Song gets their strongest effect to the audience listening to the music for the Grand Finale.

    Quote Originally Posted by MomoOG View Post
    I just don't see any of the mechanics being enough to compensate the fact that they can now ignore boss mechanics and keep 100% damage up time compared to melee classes. They are bound to lose direct damage as a result to balance it out.
    Well that is basically the issue Yoshi-p said the development team was facing when balancing Bard and Machinist. Bard and Machinist are the easiest Job to keep that their 100% damage without any consequences which is why Bard are very popular for players who want easy DPS Job to play as due to havine almost zero risk to their gameplay style.

    Certain amount of players voice they wanted Bard to perform at the same Damage rate of Black Mage and Melee Jobs with their DPS while maintaining their Mobility and lack of consequence but Yoshi-P said that would make them too OP so dvelopers gave use what we have in 3.0 where we got higher DPS that we wanted but had to sacrifice mobility. Now people got their Mobility back due to high demand of players wanting to maintain their High DPS while having their high mobility but now it is most likely adjusted so that bard and Machinist still have their high mobility and DPS but they must always maintain their Job mechanic to maintain it.

    Machinist still has more risk than Bard in 4.0 as they are getting some close/mid-range skills as part of their weaving skill gameplay style. Ya most players hate the Weaving Focus gameplay style on Machinist but it is how Machinist plays being the Burst Damage Mobile range Job while Bard is the Sustain Condition damage/Support Job.
    (3)
    Last edited by EdwinLi; 05-24-2017 at 02:34 AM.

  6. #6
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by EdwinLi View Post
    even back in 2.0 Bard was still lacking with Auto-attacks. As the developers said they revamped each Job based around their new Mechanic thus by my theory keeping up the Song bar may be required if bards wish to perform at their highest DPS to keep up their 30% damage boost or else they're stuck with 2.0 DPS rate.

    It is maybe a revamp measure to make players always play Bard the way it is intended thus avoiding the continue issue we have now where Bard players completely ignore the Songs because they see no person gain from it.
    Auto attacks are a SIGNIFICANT portion of your dps. In fact back on release when WM was only a 20% increase, it was actually a dps loss in all situations.
    (2)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by JisKing98 View Post
    I forgot these theory threads are still a thing.
    I forgot that these things are still a thing replies are still a thing...

    still waiting for the post counter to cool off, so....

    Quote Originally Posted by Skyrior View Post
    I forgot that these things that are still a thing replies are still a thing replies are still a thing
    It's just a thing.
    (3)
    Last edited by Kosmos992k; 05-24-2017 at 12:34 AM.

  8. #8
    Player
    Skyrior's Avatar
    Join Date
    Jan 2017
    Posts
    167
    Character
    Skiros Drakon
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I forgot that these things are still a thing replies are still a thing...
    I forgot that these things that are still a thing replies are still a thing replies are still a thing
    (0)

  9. #9
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    From the skill trailer it seems that the skill the BRD is using is somehow tied to the song and the stacks right below the song HUD
    (1)

  10. #10
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Bard is a bit easy to know
    But mch...it's probably about balance. Like keeping the meter balanced gets you the highest damage, anything higher/lower will lower your damage. This makes it easier for mch to make decisions instead of relying on procs But yeah it looks as simple as that to me, keep the heat gauge balanced and your damage will be good.
    (1)

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