Well, I can tell you you,re wrong for the rdm part, the manashift skill is a caster role skill, which means that BLM,SMN and RDM can do it.
Unless you mean they can't afford it because they need the mana for dps. In this case BLM can definitely afford it. SMN would need to be less agressive with their mana, yes the manashift would cost them 1-2 Mega Ruin.
And to support my previous claim, I do not think it is strange. They allowed caster to do some support if needed. Don't forget that these spells aren't Baseline. You need to pick those at the expense of Something else. If your healer don't need mana, there is probably more interesting choice than manashift.
I do remember it, which is why I said "if you don't have a bard/mch and your healer need the mana"
It's an option, it's not meant to be baseline. Like BRD/MCH mana battery aren't mandatory on every fight.
My guess was to just give group more choice if they miss Something.
Let say you pug the new primal, there is no BRD/MCH, (let say you play a caster), you can be like "mmm I'll take mana shift in case". Some people died, healer had to rez and now they're dangerously low on mana. You shift some of yours. You probably avoided a wipe. There is nothing far fetched in this scenario. People dying happens all the time, healer dying and being rezzed wih an empty blue bar is quite common. This skill will allow group to be less punished if they have no BRD/MCH.
It is also very unlikely to end up in a group with 4 melee dps.
And I agree people freak out way too much on this.
Even in my fc a BLM wants to reroll because he doesn't want to deal with that. I mean... he doesn't want to "maybe" have to give 20% of his mana (which replenish at a crazy rate) once or twice a fight. Not considering all the potential "stand still while the boss does his 15sec animation Attack" which wouldn't affect his dps at all.
If you don't want to use it just don't.
Not everyone value the same things. I tend to value safety over raw power.
I consider that if we wipe because we lack dps, it is not because I didn't pull those 3-4 Mega Ruins during the fight. The dps gained from those spell over the course of a fight is very trivial. The overall raid dps has much more impact. If someone die because one healer was oom, I consider that sacrificing those 2 Mega ruins to give back mana is well Worth it. If you do not care about your raid status and only car eabout your dps, just don't take it. Your raid shouldn't need it anyway. If everyone plays right, avoid everything, do top notch dps, your healer shouldn't need more mana.
Unless they drastically change Healing, I can't recall a single case where I always missed mana on a fight. I only missed mana when people just kept playing like shit.



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