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  1. #1
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Kinda hyped, looks crazily cool in the trailer
    (1)

  2. #2
    Player
    Incision93's Avatar
    Join Date
    May 2017
    Posts
    8
    Character
    Noctis Incision
    World
    Phoenix
    Main Class
    Machinist Lv 54
    seems pretty cool but... i'm exited of this, hands down, but still i can't see a discussion about this things:
    - minor one: flamethrower, will probably cover aoe on the ground = harder to dodge for melee
    - major one: am i wrong or... wildfire explodes pretty fast now????
    (0)

  3. #3
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Incision93 View Post
    seems pretty cool but... i'm exited of this, hands down, but still i can't see a discussion about this things:
    - minor one: flamethrower, will probably cover aoe on the ground = harder to dodge for melee
    - major one: am i wrong or... wildfire explodes pretty fast now????
    Wildfire is now 10s not 15s.
    (0)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I think 4.0 Machinist will be the job that plays the least like its 3.0 counterpart.

    3 bullets instead of 5 and the bullets being used for something other than instant cast.

    No cast times anymore. So no need for the old proc system.

    Completely new Heat Gauge mechanic. Details unknown.

    Do they still have their turrets?

    It looks like almost an entirely new job.
    (1)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Removal of cast timer was the right choice for BRD but the wrong choice for MCH. Seems like it'll make the ammo and procs pointless. The wildfire looks like a nice added change since my biggest issue was mobs would either be dead or disappear before timer was done.
    (4)

  6. #6
    Player
    Zarex's Avatar
    Join Date
    Oct 2013
    Posts
    32
    Character
    Zarex Dragneel
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    I really enjoyed the way MCH played with Gauss barrel and you can tell the class was designed around it and hate playing MCH in 50 roulette cause it feels brain dead to play. with stance dancing and managing ammo correctly it did create quite a wide skill gap and you could usually tell when someone knew how to play MCH well and I can see SE wanting to raise the skill floor but removing Gauss barrel wasn't correct way of achieving it imo.

    the changes I personally wanted to see was to make the AOE turret similar to the Rook turret and just fire AOE shells rather than have to constantly move the turret when tanks decided to pull everything out of peoples AOE's and the real wishful change I wanted to see is the turret act similar like a pet and hovers around you and follows you when you move.

    I'll still level MCH first to see how the new changes play out and if we have to manage heat instead I can only hope it plays similar to Innovative Ordenance Mercenary in SWTOR
    (3)

  7. #7
    Player
    Gilded's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    23
    Character
    Shial Izha
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    That super flip shot after Ricochet aside, I can't wrap my head around the new gameplay they've shown (and I'm a little frustrated that they showed and explained very little for the classes that seemed to have changed the most). Given that Wildfire still exists, I guess we're still about the burst, but with the lack of buffs and the changes to the ammo, how would our damage fare? How would the Heat mechanic play with all of this? It seemed that it was mentioned that BRD/MCH will remain party support, so I'd assume that Hypercharge's basic function is still there. I also wonder whether lower damage be the trade-off for the mobility. I played BLM before going BRD then MCH so the cast times didn't bother me as much, I felt it was integrated well to the MCH gameplay.
    (0)

  8. #8
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    i think MCH is heading to the right path because they did say that they going o make the class more "enjoyable" to play seem it has so little player based, which is what they are aiming for in 4.0. i am expecting to see A LOT more mch in 4.0
    (2)

  9. #9
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    with the return of Bard 2.0 freestyle movement, i think alot of people who used to main bard and play mch now will switch back to Bard.

    it will all depends on how the Heat meter works. the lack of self dps buff other than hypercharge is concerning. and the fact that wildfire is 10s in the next expansion.
    (0)

  10. #10
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jilliebeans View Post
    i think MCH is heading to the right path because they did say that they going o make the class more "enjoyable" to play seem it has so little player based, which is what they are aiming for in 4.0. i am expecting to see A LOT more mch in 4.0
    You want to increase MCH player base? Improve the GB graphics and the MCH weapon drawn run animation lol.
    (2)

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