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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Can the new deep dungeon please have enemies with more health

    One of the big problems that PotD has is that lots of people use it for levelling, but a lot of people also complain about how it isn't good for learning the role. One of the primary reasons for this I feel is that enemies are either handled with AOE, or their health is so low that you don't get to fully use your rotations.

    I'm not asking for Deep Dungeon 2 to be harder, but can we please see more miniboss type enemies with more health that allow us to practice positionals, buffs, debuffs, and full rotations while levelling, as what we have now does not allow this. Imagine instead of a large pack of enemies, there was instead one enemy that filled the same purpose, but the stategy changed from mass AOE to positionals and full rotations.
    (8)

  2. #2
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Have you got to Floor 200 solo? I assume you have if you don't think there's any difficulty. There's a huge amount of things that players can do to learn their class but unfortunately the meta in this game is "reach cap ASAP" & people will always use the easiest route, regardless of whether it helps teach the class or not.

    Ideally things like Hall of the Novice (& the upcoming version) should be compulsory. Job quests should force the use of abilities (a bit like Hall of the Novice). Guildhests should be signposted as important too, currently you might miss them altogether if you're not told about them.
    (2)

  3. #3
    Player
    Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,825
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Culfinrandir View Post
    Have you got to Floor 200 solo? I assume you have if you don't think there's any difficulty. There's a huge amount of things that players can do to learn their class but unfortunately the meta in this game is "reach cap ASAP" & people will always use the easiest route, regardless of whether it helps teach the class or not.

    Ideally things like Hall of the Novice (& the upcoming version) should be compulsory. Job quests should force the use of abilities (a bit like Hall of the Novice). Guildhests should be signposted as important too, currently you might miss them altogether if you're not told about them.
    Bad example the whole 100-200 solo was supposed to be akin to Savage in terms of difficulty. 1-100 was outlined as story/leveling dungeons with little challenge. They are not asking for it to be more challenging they are asking for mobs to have more HP.

    I actually agree most early mobs take 2 hits and the higher ones once capped don't take much more to kill making practising rotations harder. Yes we have dummies to practice on but POTD is a nice place to practice with real enemies.
    (1)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Culfinrandir View Post
    Have you got to Floor 200 solo?
    As Masekase described, I'm talking about 1-100, the floors that players use to level. We have seen numerous complaints about PotD being the new fate grinding in terms of producing poor players from the levelling experience, and all I'm asking for is for players to be able to fully flesh out their rotations on singular mobs before they die, I'm not asking for the difficulty to be any different to what it currently is.

    This would be in addition to your comment about the Hall of the Novice (or Hall of the Intermediary), and would allow players to apply and practice their endgame skills while levelling, which the current PotD (floors 1-100) does not properly achieve.
    (1)
    Last edited by Lambdafish; 04-07-2017 at 01:30 PM.

  5. #5
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    You have to remember that PoTD was designed to be done solo, as well as in a team. At 0/0 gear on something like Arcanist at the low levels you already hit like a wet noodle. It gets substantially easier as you progress to floor 50, I give you that, but it depends on the class chosen & the gear points you get as you progress.
    (2)

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Part of the problem being or stemming possibly from the whole bad players thing is enemies tend to die so fast so players really cannot learn their classes properly.
    Myself i do Palace a few times a week, not to level (i have all jobs at 60) but because i actually enjoy Palace and rather do that to cap on tomes then the same old dungeons.
    (2)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Culfinrandir View Post
    You have to remember that PoTD was designed to be done solo, as well as in a team. At 0/0 gear on something like Arcanist at the low levels you already hit like a wet noodle. It gets substantially easier as you progress to floor 50, I give you that, but it depends on the class chosen & the gear points you get as you progress.
    Players can still solo the bosses. You are right that this request is more complex than it appears, but I can see this being feasible from floors 30+. My idea is that you would have special rooms with a miniboss enemy instead of having 5 enemies, this can either be avoided or killed to get extra loot, which would be a nice decision to make for both parties and solo
    (1)

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I'm in support of optional rooms with a sub/miniboss that has fairly simple (but necessary to learn for future reference) mechanics. It would make for a less dry experience at times.
    (3)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I wouldn't mind more health if they'd remove either the number of room AND number of ennemy required.
    As long as it takes the same time. I think it would in fact improve the place.

    It's really dull to chasse ennemies non stop because they all get one shotted.

    Also, their low health makes some job really uneffective (dot based) when there isn't a tank to allow mass doting. (And it makes BLM super OP since they 2-shot everything)
    (0)

  10. #10
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    A hearty YES. Having trash mobs randomly replaced by a meaty mid-boss every few floors(a non-fixed number of floors) with a large pool of potential mobs with their own mechanics would certainly break the monotony of the thing.
    (1)

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