Quote Originally Posted by Maero View Post
My understanding wise they do want it so that the average player or not so great player are on equal grounds, those that excel at their roles will of course be better
I think this is the key here: it's not so the bad players are close to the best players, it's so that average players don't find themselves doing half the damage as the best players (with the same equipment.)

The fact that Warriors are getting a bar that allows them to "pile up" their fell cleaves seem to add a lot more room for error. Before, not consuming these resources fast enough, and in the exactly right times, could result in a huge dive. Allowing you to conserve multiple uses opens up room for more relaxed timing without a complete waste of performance.