Quote Originally Posted by Lambdafish View Post
Ultimately if players want to deal bad damage, they will, and I don't expect anything to change. What the changes do help with though is accessibility, they are less punishing on mistakes, more visually intuitive, and reward you for perfecting your rotation.
It feels to me that they have raised the floor, skillwise, meaning more players will achieve average or better performance. On the other end those who master their job will differentiate themselves by their performance, but the gap between average and excellence will likely be smaller than during HW.