I took the new changes, in a couple of ways.

From what they have shown it does look easier to me atleast, I think rotatations, buffs etc will be easier to maintain for more players making endgame more accessible for them, however I'm hoping mechanically savage etc will be more complex that the last tier to accommodate these changes. Even with the changes I don't see clear rates for savage jumping through the roof, sure some people didn't do great dps but I think for the majority of players who attempted but didn't clear it, would have been down to group competency and mechanics that holding them back.

On the other hand I think the visual cues will help newer or "bad" players alot, I look at this way, each job had has one built effectively around thier core rotation or utility. If that nice fancy HUD element isn't lighting up for you then basically it's the game telling you that you suck and something needs to change for you to light it up or maintain it for some jobs.