Well I did say 1.0 not 1.18 =/ I do not see how having GC or not would fall under if it ends 1.0 stuff completely, in my view I would only say "The end of 1.0" if it meant getting rid of all the problems we had from there, and clearly the retainer system is a big one where that is not the case currently.
That is why I said:Step back and think about how retainers and the board works. Retainers still sell like they did in 1.0 in a way. They carry the sales, they remove the items for sale when you interact with them. The sales are still listed per retainer. All we got was an interface to remove the looking. The interface is a billion times better. But we are still using remnants of the original system. You just don't get the visual interaction you had before.
1.0 will still haunt the combine of SMN and SCH (they did not show the splitting) retainers ( our retainer system is PURELY because of 1.0) and because of 1.0 retainers, it runs into inventory management problems. They really need to overhaul this, maybe 5.0 once they discover it can no longer work, and bad/laggy coding of response of input.
sure there is more,, can't think atm.
Oh yeah classes though that is a sub issue of the SMN and SCH thing. Once they split the jobs, then the classes is simply a remembrance of 1.0
The market board itself is not a 1.0 thing, but how they interact with retainers is.
Last edited by Hamada; 05-24-2017 at 02:30 AM.
What you mean are the retainer bells for sells.Step back and think about how retainers and the board works. Retainers still sell like they did in 1.0 in a way. They carry the sales, they remove the items for sale when you interact with them. The sales are still listed per retainer. All we got was an interface to remove the looking. The interface is a billion times better. But we are still using remnants of the original system. You just don't get the visual interaction you had before.
The 1.0 market wards, where you went for a many hour long shopping tour, got replaced with the 2.0 market board
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