I think this release is the end of the 1.0 version. The team is finally free to leave that system and story behind.
I think this release is the end of the 1.0 version. The team is finally free to leave that system and story behind.
I would not say leaving the story behind because we are still in the shadows of 1.0 story involving the Ascians and Garlean Empire.
Player
1.0 will still haunt the combine of SMN and SCH (they did not show the splitting) retainers ( our retainer system is PURELY because of 1.0) and because of 1.0 retainers, it runs into inventory management problems. They really need to overhaul this, maybe 5.0 once they discover it can no longer work, and bad/laggy coding of response of input.
sure there is more,, can't think atm.
Oh yeah classes though that is a sub issue of the SMN and SCH thing. Once they split the jobs, then the classes is simply a remembrance of 1.0
The market board itself is not a 1.0 thing, but how they interact with retainers is.
Last edited by Ama_Hamada; 05-23-2017 at 02:12 PM.
the 1.0 is still the base of this game, whatever you think people, the race, the world, the different faction present or the story was already present to a certain degree in the 1.0.
it's like say to people to scrap wow vanilla with the last expansion, when it's still part of the world you explore, event with the change of the area it's still the same world...
plus just like this, 1.0, 2.0, 3.0 will always be there in some way... we only get an upgrade of the game called FF14 into a 4.0...
smn/sch thingy is from the 2.0 not the 1.0.1.0 will still haunt the combine of SMN and SCH (they did not show the splitting) retainers ( our retainer system is PURELY because of 1.0) sure there is more,, can't think atm.
Oh yeah classes though that is a sub issue of the SMN and SCH thing. Once they split the jobs, then the classes is simply a remembrance of 1.0
The market board itself is not a 1.0 thing, but how they interact with retainers is.
you have the linkshell, the grand company, leave, craft system...
No it isn't because how classes work, they may of released that for 2.0 but still heavly tied on 1.0 ideas. the reason for the classes was to make your own job basically and try transfer that idea into SMN and SCH. SMN and SCH is more of based of a 1.0 problem, not 2.0 (where they should abolish the cross classing to begin with, the SB updates we are getting could been done in 2.0 but it was rushed i'd assume)the 1.0 is still the base of this game, whatever you think people, the race, the world, the different faction present or the story was already present to a certain degree in the 1.0.
it's like say to people to scrap wow vanilla with the last expansion, when it's still part of the world you explore, event with the change of the area it's still the same world...plus just like this, 1.0, 2.0, 3.0 will always be there in some way... we only get an upgrade of the game called FF14 into a 4.0...
smn/sch thingy is from the 2.0 not the 1.0.
you have the linkshell, the grand company, leave, craft system...
You have more ls then you can hold in 1.0 , or at least early 1.0, I am not sure abut grand company, I do not think that existed in 1.0 ever. For example, uldah, the grand company placement would interfere with the market wards, that section did not exist, or at least did not in early 1.0. The craft system is nothing like 1.0. The only problem you can maybe blame on the 1.0 system is rare chat box errors. (HUGE PROBLEM in early 1.0)
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