I just don't see any of the mechanics being enough to compensate the fact that they can now ignore boss mechanics and keep 100% damage up time compared to melee classes. They are bound to lose direct damage as a result to balance it out.
I just don't see any of the mechanics being enough to compensate the fact that they can now ignore boss mechanics and keep 100% damage up time compared to melee classes. They are bound to lose direct damage as a result to balance it out.
instead of avoiding overheat, i bet MCH skills get stronger once the gauge enters overheat area, but then MCH probly gets silenced/unable to use any skills for 10 secs or so
so the strategy is to use overheat skills right before boss invincible phase and have the gauge cools down while the boss is invincible



Bard: Making music keeps you in place. Side effect is you spend time not doing damage
Mch: Being close to boss keeps you in the same danger melee is in. Side effect is you spend time getting to the enemy or moving away from enemy and might lose damage.
So it balances.
Seems like wishful thinking to me.
I didn't see any close range abilities to MCH. He was standing pretty far back on the flamethrower easily out of range of most close range boss mechanics.
We don't have any proof the bard has to stand still for the songs. If he does have to stand still for the songs and casting of them is frequent enough than how is that different from previous implementation of them being immobile with WM? It is the exact same thing and no new mobility has been gained. So why would people be overjoyed than?
As others have said, the 30% loss will be compensated by the return of auto-attacks just as the loss of auto-attacks in HW was compensated by the stance boosting your damage while active. Add to the fact that autos can be done while facing any direction now and that's more than enough.
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