People wanted to have different builds. This was their answer.
People wanted to have different builds. This was their answer.
People said the cross class system was lame because everyone used the same abilities cuz there were only a few good ones. People wanted a way to differentiate themselves from another player of the same job.
I highly doubt this system will be any different, do you?
Did they remove the cooldown for swapping?Protect, divine seal( or whatever the new version is called), esuna, swiftcast, lucid dream. IMO those 5 are necessary. But those are the ones I would choose. Cleric 5% damage bonus for 15s is meh, but you can swap them out so after you cast protect at the beginning of an instance, just simply swap it out for another skill.
Oh, I dunno about that, it sounds like there are a lot more situational skills or build type skills. tanks in particular i think will benefit from this, as there are skills that specifically will benefit a main tank, and off tanks wont need them.
Also, dungeons vs raids. there will be many variants to player skills this time around i believe.
Big question and one I would like an answer for as well. If the cool down is gone then I could see people macroing changes to their cross role skills. If it's 2xGCD, then I could see people using a macro to change their cross role slotting after each boss and at the start to ensure they have the right commands available.
Big question and one I would like an answer for as well. If the cool down is gone then I could see people macroing changes to their cross role skills. If it's 2xGCD, then I could see people using a macro to change their cross role slotting after each boss and at the start to ensure they have the right commands available.
They did, also no CD for class/job change too and people wait for CD after a wipe in any "real" raid group (others game reset all your CD after a wipe anyway). I don't see a problem here.
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