lol now they are going to nerf anthema and say working as intendedI present to you Anathema and Ifrit's Cudgel.
At level 35, Anathema -- which drops from a soloable mid-rank Notorious Monster -- boasts MP+24, Int+4 and Attack Magic Potency +17.
At 50, Ifrit's Cudgel -- which requires a party of eight and a lot of luck after even winning the battle to obtain -- gives Attack Magic Potency +20 as it's only relevant stat. Sure, it gives Fire Resistance +15 and Additional Effect: Fire Damage. But if played properly, either of those stats should come into play.
So, is there something I'm missing, or is my assessment accurate?
Fashion need more work than useful statsI present to you Anathema and Ifrit's Cudgel.
At level 35, Anathema -- which drops from a soloable mid-rank Notorious Monster -- boasts MP+24, Int+4 and Attack Magic Potency +17.
At 50, Ifrit's Cudgel -- which requires a party of eight and a lot of luck after even winning the battle to obtain -- gives Attack Magic Potency +20 as it's only relevant stat. Sure, it gives Fire Resistance +15 and Additional Effect: Fire Damage. But if played properly, either of those stats should come into play.
So, is there something I'm missing, or is my assessment accurate?
/sarcasm
Thing is, there is no other way to get fire resist on a weapon other than ifirt weapons. Besides the L36 Brand of Fire (Attack Magic Potency : +18, Fire Magic Potency : +9, Fire Resistance : +9). Granted, few, if any, people give a crap about defensive stats. Elemental resist materia can only be put on shield, body, and waist. So you want to cap your fire resist, Ifirt weapon might be needed. I think the DEVs wanted the ifirt gear to be something you cannot make with materia. Besides,the 24 MP is equal a level II materia and the 4 int is equal a level one materia... hardly a huge jump.I present to you Anathema and Ifrit's Cudgel.
At level 35, Anathema -- which drops from a soloable mid-rank Notorious Monster -- boasts MP+24, Int+4 and Attack Magic Potency +17.
At 50, Ifrit's Cudgel -- which requires a party of eight and a lot of luck after even winning the battle to obtain -- gives Attack Magic Potency +20 as it's only relevant stat. Sure, it gives Fire Resistance +15 and Additional Effect: Fire Damage. But if played properly, either of those stats should come into play.
So, is there something I'm missing, or is my assessment accurate?
Last edited by Klive; 12-12-2011 at 12:09 AM.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
You get this totally wrong, things are not black and white you know.
Yes, having great stats is important, but not having the best stats. Best stats is temporary anyway, not the weapon in itself.![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Same as was in xi. The moment u got that body armor up pops an expansion or patch and that equip is now junk or relatively outdated for the newer higher quality gear. Its a 3 to 6 month thing, besides aftet that long most people start tp bitch and moan about how boreing or old their gear is anyways and want a change amirite
what the hell are you talking about? before the level cap was raised replacing a piece of gear to the point you could store it was so rare that I personally had at least 5 body pieces, a few hands and feet at least a couple heads, several legs and a multitude of mainhand weapons and a shield for good measure on WHM alone, hell when one of the mini-expansions was released, all it did was ADD a body piece to my rotationSame as was in xi. The moment u got that body armor up pops an expansion or patch and that equip is now junk or relatively outdated for the newer higher quality gear. Its a 3 to 6 month thing, besides aftet that long most people start tp bitch and moan about how boreing or old their gear is anyways and want a change amirite
Incorrect sir. In XI, There were countless pieces of gear that were good for several years. Many items were the best for one specific situation.Same as was in xi. The moment u got that body armor up pops an expansion or patch and that equip is now junk or relatively outdated for the newer higher quality gear. Its a 3 to 6 month thing, besides aftet that long most people start tp bitch and moan about how boreing or old their gear is anyways and want a change amirite
I suppose I'd rather have gear obsoleted every so often VS doing gear swaps (like in XI) with 60 pieces of gear per job, just so that we can have gear that is not obsoleted every 6months-1year.
Sorry but wrong. XI's gear lasted a lot more then 3-6 months back when the game was good (pre-abyssea). Some gear changed yes but not all and not the majority. If you got a piece of armor then soon it changed and wasn't optimal anymore. That's because its been out for a long time and you were slow to get it.Same as was in xi. The moment u got that body armor up pops an expansion or patch and that equip is now junk or relatively outdated for the newer higher quality gear. Its a 3 to 6 month thing, besides aftet that long most people start tp bitch and moan about how boreing or old their gear is anyways and want a change amirite
I'll take ranger for example all the way up to abyssea.
Weapon-(Hellfire+1/Ebow)(Craftable/NM never changed til abyssea
Head-Wyvern helm(+1)/Hunter's Beret+1 (Craftable/CoP) then finally changed to Zha'go' barbut (SCNM drop 2-3 years later)
Body-Kirin's osode (sky)stayed best for tp/ws until ACP came out 4-5 years after and replaced it for tp only.
Hands- Seriyu's kotes/CFG(sky) stayed best for tp/ws until Skadi's replaced for WS only 2-3 years later.
legs-Scout's braccea(Dynamis) was best til Skadi's came out (salvage) 2-3 years later
feet- Trotter's(never replaced for speed) (scout's socks (dynamis) never replaced
So as you see most of the gear lasted a long time. Kept people doing the old content. and kept the content worth doing. A Mistake they are making with XIV by wanting short term content.
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