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  1. #181
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aramina View Post
    I play SCH almost exclusively and of the 3 you mentioned only Swiftcast is a NEED (meaning something you will have use of 100% of the time). Esuna is only useful if there are debuffs that can be removed and Protect is of iffy necessity in dungeons and in raids only "required" for 1 of the 2 healers. You candisagree all you like... but unless you can come up with a way to prove that you NEED esuna even if there is nothing to remove, the reality of the situation is not going to change.
    You need protect, and esuna as baseline, why? :
    http://forum.square-enix.com/ffxiv/t...ry.-Let-s-vent.
    That's why. Most people do not play well. Protect helps make healing manageable when people are being hit by stuff they shouldn't be. You have 967 pages of why. paralyze hurts casting too much to fit being a need. "Why did you not esuna doom?" "I cross class rescue because esuna is not a need" If they are trying to narrow the gap of people that know what they are doing and not, this system is very poor.

    Protect and esuna should be baseline for all healers, not from a selection of 5 bonus skills (this is assuming they rework SCH in general though and how dissipation works, otherwise it is a need for sch.) These 5 bonus skills should not be needs or things that should be baseline, like esuna and protect.

    Also why does it stop at 50 for? Are they admitting the game is not natural to 50+? maybe that is why people are complaining about coding issues.
    (9)
    Last edited by Ama_Hamada; 05-26-2017 at 12:22 AM.

  2. #182
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Fawkes View Post
    It's not a few seconds if I'm doing it every day for the next 4 years.
    Then just take your 'mandatory' skills and be done?!

    I for myself will try different setups and if I don't die because of too less mitigation then it's set: optional.

    A fight without tank swaps? Let the starting tank slot mitigation and you slot shadewalker to give him emnity as OT.

    This is an MMORPG. If you have trouble because their is a minimum of group coordination before attempting difficult fights... well, stay in your dungeon runs with your 'mandatory' skills and be the one who saves the day for all the scrubs with your op selection of skills.
    (1)
    Last edited by Neophyte; 05-26-2017 at 12:31 AM.

  3. #183
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by bswpayton View Post
    Exactly if Im tankin which is mostly how I do dungeons etc, I am waiting on protect then im off to pull mobs and what about those instances where ur waiting on protect where as every healer had it pretty much for every dungeon. Now a healer may have to explain why they dont have protect now
    You are aware that you can change skills once in a dungeon it takes all of 5 seconds
    (0)

  4. #184
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by thegreatonemal View Post
    You are aware that you can change skills once in a dungeon it takes all of 5 seconds
    But that takes too loooooooooooooooooooooooong. /s
    (0)

  5. #185
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by thegreatonemal View Post
    You are aware that you can change skills once in a dungeon it takes all of 5 seconds
    You are put on a 30 sec cd (or 25, do not remember), I done it before, very fun to go in a sub 20 DF, use cleric, then switch it out for aero. (and protect when people complain but it does not matter for those low df)
    (1)

  6. #186
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    You are put on a 30 sec cd (or 25, do not remember), I done it before, very fun to go in a sub 20 DF, use cleric, then switch it out for aero. (and protect when people complain but it does not matter for those low df)
    They are supposedly removing that penalty.

    Quote Originally Posted by thegreatonemal View Post
    You are aware that you can change skills once in a dungeon it takes all of 5 seconds
    You realize that if you played for about 4 hours a day, and did about 2 hours of content, and had to switch something every time, this would be 1440 switches a day? That's assuming it takes 5 seconds to switch something. It could get really tedious after awhile. Especially when it's something that should simply be a base ability to begin with.
    (5)
    Last edited by TarynH; 05-26-2017 at 12:29 AM.
    I used to be an adventurer, but then my ping increased.

  7. #187
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TarynH View Post
    They are supposedly removing that penalty.



    You realize that if you played for about 4 hours a day, and did about 2 hours of content, and had to switch something every time, this would be 1440 switches a day? That's assuming it takes 5 seconds to switch something. It could get really tedious after awhile. Especially when it's something that should simply be a base ability to begin with.

    Er, 1440 switches in 120 minutes of content play would be 12 switches a minute which.... no.

    edit: Let's say in that 2 hours you do 10 dungeons (which is estimated very high) and let's say you switch for every boss that is ~30 switches so 150s (if it is 5s, it still could be 0) so 2.5 minutes per day and THIS is the hill we are choosing to die on?
    (0)
    Last edited by Aramina; 05-26-2017 at 12:38 AM.

  8. #188
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TarynH View Post
    They are supposedly removing that penalty..
    Where is proof of this? To me people are just saying that to make sense of the nonsense of making the role actions like they are. That also basically means you can always use all of them, just leave your menu up, leaving more hudd bloat????

    They did say it is not the final version and I hope these threads are letting them think some things over. They should just make baseline abilities baseline, all this is achieving is illusion of choice.
    (4)

  9. #189
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    If you do 4h contents, each 15 mins long, you do 16 contents in 4h. With 5s switching that's 80s per day.

    1440 switches would be 2h of non-stop switvhing skills.
    1440s if 'switches' was a typo are 288 switches.
    You don't make any sense at all.

    Gosh.

    PLS.

    STOP.

    THIS BS.
    (3)
    Last edited by Neophyte; 05-26-2017 at 12:46 AM.

  10. #190
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    Where is proof of this? To me people are just saying that to make sense of the nonsense of making the role actions like they are. That also basically means you can always use all of them, just leave your menu up, leaving more hudd bloat????

    They did say it is not the final version and I hope these threads are letting them think some things over. They should just make baseline abilities baseline, all this is achieving is illusion of choice.
    No, illusion of choice is what we have now, ie more skills/slots available than we would ever *really* use (on some classes at least).

    Quote Originally Posted by bswpayton View Post
    actually I believe if the devs came out and said u no longer have to level a job to get cross class skills and kept the sytem in tack and made the good changes like wm , and cleric then there wouldnt be a single complaint thread. But instead they stripped jobs of their abilities and called it something good for the game not really. In a video I was watchin pretty much what good is a ninja now every dps can pretty much do what they do now. Giving goad to all dps jobs is total trash, if they think that this is gona balance things out for any job to go into raid they are clear mistaken skills that made some jobs unique are just thrown into a pool now
    Hit cap so editing a previous reply:

    If they took things and gave you nothing in return then you may have a point, but that's not what is happening. In addition to the problems with levelling "off classes" for skills is the problem of button bloat. Would you rather have what you have now in perpetuity with no chance of anything new or would you rather give up something to gain something new/more interesting/potentially better? I know what I would pick and it is most definitely *not* stagnancy
    (0)
    Last edited by Aramina; 05-26-2017 at 12:54 AM. Reason: adding stuff

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