Quote Originally Posted by Aramina View Post
Can you really not tell the difference between "optional only if you want to be bad" and "optional ANY time there isn't a critical debuff"? Well I guess you can't since you keep comparing them.

edit: If cure were a cross-role skill then THAT would be the same. But Esuna? No.
Not esuna debuffs is bad, not having esuna baseline is bad. I do not see how someone can ague otherwise. All it is going to do is cause worse DF social problems then we have currently, same with protect. I entered a level 17 guildhest above all things telling me healers need protect. (everyone with a brain knows first slot goes to cleric)

Quote Originally Posted by Thunda_Cat_SMASH View Post
Fire 4 is optional in the sense that if you don't want to do high DPS, you'd never use it. Esuna doesn't have that same argument, especially in end game raids where dispellable debuffs are few and far between. Many are the times when I wished I could swap Esuna for something infinitely more useful. As of now, a rough estimate places maybe 10% of the debuffs currently in game people can remove, and of that small number, 1-2% of them are mandatory, while the remaining number won't have any appreciable impact on your dungeon run.

On another note, it's kinda funny to me to see people are defending a skill that's almost as niche as PLD's Tempered Will.
You can clear dungeons just spamming wide volley, does that make it s a good idea? defending bad ideas is mind bogging to me