How is this relevant? If players are not using skills given to them, then what's the argument against selecting which skills you bring?hahah thats funny , do u know how many tanks i run into that dont seem to know what a cool down is, how many healers that never use regen , how many players dont read tool tips. how many players that dont use healing buffs divine seal, rousing the fairy, and o god I can see it now all the horrible drks now having to manage mp and watch a gauge in side of the corner to save us all , even tho I like the gauges actually but I can see it now
people will not be able to handle the system, esuna should not be optional, same with protect and provoke.
If they wanted to make this system work, it needs to be optional abilities, not required ones.
That is not even the issue with now, the issue with now is the system is useless because a lot of jobs do not even have choices. You do not even fill 5 slots with SMN and BLM for example. It is also too much to ask people to level other jobs to have a "required" ability.I dont see the issue at all, its a pick what you need system over the pick whats absolute best without other options system we have now.
It is easily an improvement since we actually have choice like ACTUALLY do and make loadouts for each encounter which we could have done with cross class skills if most of the cross class abilities were not trash.
This change makes the game more modern and require some thought and planning now instead of pick 5 and never touch it again which is a good thing and I would not consider it a nerf.
Fire IV is optional and situational too, but I do not see them putting that on the role list
and yet that just opens up B*** fest over who needs to use esuna.require
[ri-kwahyuh r]
Spell Syllables
Synonyms Examples Word Origin
See more synonyms on Thesaurus.com
verb (used with object), required, requiring.
1.
to have need of; need:
You do not have need of Esuna if there is no debuff. You do not have need of protect if someone else has it.
Yeah Ill remember that when I am tanking as SMN because provoke is not needed.As far as Provoke is, that's open for debate. If you aren't in content where tank swaps are required, then you probably don't need Provoke except for those cases when you die because your healer was too zealous with dps and forgot to perform their role. It's certainly a safety net, but when there's no tank swaps needed, that's all it really is.
Last edited by Ama_Hamada; 05-27-2017 at 05:40 AM.


Last edited by Aramina; 05-27-2017 at 05:44 AM.
I am being realistic, my last expert i did was 34 mins because people did not know how to dps.
2 friends doing relic runs, 2/4 dungons had both DPS gearing incorrectly, ilevel doging the weapon slot and wearing wrong stats for the right side on the same day, back to back runs. You want proof why this is an issue? look at SB changes, trying to lower the skill gap and making the right match your main stat. Even SE "have a low opinion of fellow players"



If you're tanking as SMN, either the tank is bad enough Provoke won't save you or the healer let the tank die and is therefore directly responsible for your squishy face being made even more squish. Either way you have my undivided sympathy
That is a ridiculous notion and a false equivalency. Fire IV is embedded deep into the rotation.
In dungeon content, provoke really isn't needed. If you are doing your job properly, you're holding hate - and if anyone snags it away, you're not going to provoke to get it back (cuz you'll just instantly lose it again), you're going to use your hate generation. That said, using a provoke + shield lob would be effective as well. If that is how you choose to do it, then you can slot in your provoke. It doesn't mean that it is required by any means though, just that it's your preference to use it that way.Yeah Ill remember that when I am tanking as SMN because provoke is not needed.
This is all irrelevant. Players doing poor DPS or wearing incorrect gear isn't effected or solved by the cross role skill system. That said, luckily in SB, accessories are job-locked.I am being realistic, my last expert i did was 34 mins because people did not know how to dps.
2 friends doing relic runs, 2/4 dungons had both DPS gearing incorrectly, ilevel doging the weapon slot and wearing wrong stats for the right side on the same day, back to back runs. You want proof why this is an issue? look at SB changes, trying to lower the skill gap and making the right match your main stat. Even SE "have a low opinion of fellow players"
Last edited by Kaurie; 05-27-2017 at 05:49 AM.
Provoke is needed i personally when im tankin like to tank in my ot stance and i use it just to stay on top even if im not losing argo i will provoke just in case i like that option so i dont have to switch back to shield oath and can stay in sword, or darkside or, and it also allows me not to have to use my argo combo so to me provoke is a must at all times
@Felis
hmm have u ever done potd, and said hey guys i need to fix my hot bars guess what happens everyone leaves nobody wants to wait , this game is not full of patient people, I speed run low level dungeons like sathasha , copper bell mines, Im not tryin to wait on some healer to change their abilities around. I dont expect anyone to wait on me to change mine around either thats the whole point everyone is making its an inconvenience. This game is all about speed how fast can i get this done , how many things can i cheese to make this go by faster, and waiting on someone to fix their hotbars is not something im tryin to wait on in every dungeon run or trial roulette or anything else
Last edited by bswpayton; 05-27-2017 at 06:33 AM.



Provoke won't give you any threat if you already have agro. It puts you 1 arbitrary point of threat above the person who currently has the monsters attention, which if you are not losing agro means you have agro which means it did nothing.
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