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  1. #151
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hamada View Post
    these are good posts that make me worry if role actions are a nerf. Also I am concerned about DPS output balance. Can brd keep up without blood for blood and internal release? MCH without blood for blood and hawk eye for wildfire? I do understand MCH is likely much different then we know now, but does SE truly understand what we can do with rotations? will this lead to no x job allowed to do x content?

    Why are healers losing protect and esuna as default? that makes no sense at all. (and maybe losing mp recovery tool and dive seal?) does this make AST too op with synergy on top of it?
    Easily. I suspect Blood for Blood was taken away because Bard and Machinist wound up doing more damage than even the melee jobs. It's insane what both were capable of when paired with a Dragoon.

    As for role skills. It will come down to communication between your co-healer in a static setting. If the White Mage takes Esuna and Protect, the Scholar doesn't have to. For all other content, it really doesn't matter. Dungeons and normal mode equivalent raids/trials have always been a joke. Extremes and Savage generally require some strategizing, which this enforces. The one concern I do have though is... how badly will this impact pugging higher tier content?
    (0)

  2. #152
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    I don't think it will necessarily effect pugging at all. You are just as capable of strategizing with your group mates in a pug as you are in a static. That may not happen of course... but I think that is a people problem rather than an inherant flaw in the new system.
    (1)

  3. #153
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    Lucid Dream is the "one size fits all" MP management tool replacement for Shroud of Saints, Luminous Aether, and maybe Aetherflow as well (I am unsure if SCH are keeping Aetherflow or if it will still recover MP). needless to say, healers are generally expected to be able to manage their mp without outside help. If SCH keeps Aetherflow as is, then Lucid Dream is an optional (and likely useless) ability for them freeing up a pick. WHM and AST absolutely need this... and SCH will too if they lose mp recovery via Aetherflow. SCH is already guaranteed losing mp recovery from Drain (which is becoming a caster dps role skill).
    Shroud of Saints & Luminous Aether also lower enmity. Aetherflow does not. Aetherflow is used for more than just MP regain on SCH so it is likely not going anywhere, though it might change(I honestly doubt it).
    the skills SCH uses that require Aetherflow are
    these first 2 are Arcainist Skills(but you probably knew that)
    Energy Drain
    Bane
    these are SCH only skills
    Lustrate(though this is probably going away)
    Sacred Soil
    Indomidability

    In some fights Lucid Dream will come in handy on SCH due to lowering enmity. Honestly I dont see this skill as a must have though. Think about what happens if you get enough enmity to get aggro and keep getting hit. As long as your fairie is out she goes nuts trying to keep you healed, this redirects enmity to her.
    (0)
    Last edited by Wildsprite; 05-25-2017 at 09:41 PM.

  4. #154
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Most of your complaints are cases of confusing "Nice to have" with "Necessary to have." Healer DpS is nice but not always necessary.

    You may need to reexamine your Dissipation use, and you don't need to swiftcast summon at the start of a duty.

    It is nice but is not required despite your belief that it is required.



    Not every fight inflicts esunable status effects. Only reason you really want esuna before 40 is because of how esunable Dot heavy Thousand Maws is. Most other DoTs and Status effects are fairly easy to ignore. A fair few Healers have ignored esunable status effects on me to focus more on their own damage.



    Most healers overheal by more than 10%. You won't be losing that much dps from not having it. It will only be needed when the different in damage between having and not having is the difference between someone dying and someone not dying.


    As a tank I rarely have trouble in large pulls when a healer/summoner fails to use Eye for an Eye on me. Also I said Eye for an Eye will be "useful" not "more useful than other abilities."



    Which is why your in general selection might look like this:
    • Swiftcast
    • Lucid Dream
    • Appreciation
    • Protect
    • Esuna

    And swap in the other 5 based on your knowledge of what will be useful in the content you are doing.

    My general tanking set is likely to be the following.
    • Low blow
    • Interject
    • Either Provoke or Ultimatum depending on player preference
    • Rampart
    • Convalescence



    "Standard" does not equal "always needed." The 5 slot limit of the Cross Role system is more about button bloat limiting than preventing use of common abilities.
    You only play tank or something? Do you know what it is like to do things daily as a SCH? swiftcast is a requirement, you can't tell me I need to reexamine my Dissipation use when you do not know what I see, You do not know how much paralyze hurts casting. You do not know how much damage people can take. Protect, esuna, and swfitcast (for SCH) are needs. The only hyperbole are your posts because people are concerned. Someone that only plays tanks has no right to tell healers they shouldn't be.

    The only thing that needs reexamining is your prospective.
    (3)

  5. #155
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    Someone that only plays tanks has no right to tell healers they shouldn't be.

    The only thing that needs reexamining is your prospective.
    I play SCH almost exclusively and of the 3 you mentioned only Swiftcast is a NEED (meaning something you will have use of 100% of the time). Esuna is only useful if there are debuffs that can be removed and Protect is of iffy necessity in dungeons and in raids only "required" for 1 of the 2 healers. You can disagree all you like... but unless you can come up with a way to prove that you NEED esuna even if there is nothing to remove, the reality of the situation is not going to change.
    (4)
    Last edited by Aramina; 05-25-2017 at 10:49 PM.

  6. #156
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    not equipping Protect can help to keep non-dmg Healers busy
    (1)

  7. #157
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aramina View Post
    I play SCH almost exclusively and of the 3 you mentioned only Swiftcast is a NEED (meaning something you will have use of 100% of the time). Esuna is only
    the t hing is actively believing that all of a sudden players will just switch these skills out accordingly is just crazy hell people wont even wait on me to put job skills on my job in potd. Like pretty much most players gona pick five and never look at this list again. Like yea for dungeons your gona need esuna are u gona remember to change that everytime you go into a raid or extreme trial prob not this was a very stupid change to put even half of these things on this list. This cross role system is garbage, and it really smells bad.
    (4)

  8. #158
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Felis View Post
    not equipping Protect can help to keep non-dmg Healers busy
    Oooh, you may be on to something. Add esuna to the "no" list because heal through that shit and swiftcast because if you are healing all the time you have enough time to hardcast!!
    (2)
    Last edited by Aramina; 05-25-2017 at 11:14 PM. Reason: typo

  9. #159
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by bswpayton View Post
    the t hing is actively believing that all of a sudden players will just switch these skills out accordingly is just crazy hell people wont even wait on me to put job skills on my job in potd.
    This is why I hope that there will be a macro command for choosing the 5 active role skills.
    (2)

  10. #160
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by bswpayton View Post
    Like pretty much most players gona pick five and never look at this list again.
    Which would probably be the same players that don't bother unlocking abilities for the current cross-class system.

    Quote Originally Posted by bswpayton
    Like yea for dungeons your gona need esuna are u gona remember to change that everytime you go into a raid or extreme trial prob not this was a very stupid change to put even half of these things on this list.
    Because every single boss, in every single dungeon has a debuff that's vital to be cleansed right away? Sure, you might want to grab it on your first run through a dungeon, just to play it safe. If a dungeon doesn't end up having any important debuffs, you'd be able to pick something else in place of it.

    As for not remembering, there's always the option of setting your hotbars in such a way that it has all 10 role actions grouped up, so you'll know which abilities are active, and which ones aren't.

    Quote Originally Posted by bswpayton
    This cross role system is garbage, and it really smells bad.
    How fortunate that you're from the future, and have already tried out the cross role system. Care to tell us any upcoming lottery numbers?
    (0)

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