It is, if you base your concerns on things like
"I used to use ability X very often and it was very vital and now it's a role based skill. That won't work."
As said 3 times now, just look at SCH.
Do you really think SCH will be the only healer with own mp reg (strong enough to likely not have to consider taking the optional) and both AST and WHM will not have anything and run dry within a minute without taking the optional?
Do you really think with the actual approach of devs to bring jobs of the same role 'in line', the WHM as the one with the crappiest MP regen by now will be shafted in MP regen and the devs won't notice that this is against the purpose?
As long as we don't know better there is no indication that abilities shifted over to role based skills are as mandatory as the same skills (by name or icon) once were.
I mean, ypu won't just lose lvl. 6 (CS), lvl. 8 (Protect), lvl. 16 (Esuna), lvl. 38 (SoS) and lvl. 40 (DS) as a WHM and take all 5 back from rolebased because you need them, while SCH only loses lvl 12 (Virus), lvl. 34 (E4E) and lvl. 40 (Leeches), takes those 3 back from rolebased and get OP by just adding a for-WHM-mandatory mp regen plus CS/protect.
They won't just give SCH acces to SoS and done, that's their healer rework, lol.
Nope, I was only refering to the qupted post.Also if you're refering to an earlier post, my post on the last page was my first reply to this thread. It was in direct response to OP. So if you are refering to something between the pages of 2-8, Sorry I didn't read ALL of the discussion from everyone else. I just wanted to reply to OP and apparently im attacked because of it.
Moving along ;p
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I mean, sure you can think tha the devs suck balls in regards to balancing.
But don't try to back it with "By now in Heavensward not being able to use skill x, y, z would be very bad, so it will most likely be bad in Stormblood to not be able to use the same-in-name optional skills."
Or just look at Cleric Stance.... by now: Most mandatory ability if you want to deal damage.
In Stormblood: A 5% 15s damage buff on 90s CD therefore buffing your outgoing dps by 0,8% (100% damage uptime, instead of lets say 1000 dps you do 1010ish) to 5% (only dpsing when CS is from CD, so maybe from 200->210 dps).
(I'm aware that those calculations are not exact and maybe set a bit low... but not by much)
That doesn't sound as mandatory as before for a dpsing healer, right?