Yeah... this honestly feels A LOT like the problem with cross class skills. I think they think that they're fixing the system and giving us more choice, but I'm not quite so sure about that. The only thing I feel it really fixed was needing to level another class.Either way, I maintain that the central problem with the cross-class system is that certain abilities came to be viewed as 'essential' because of how powerful / useful they were. Blood for Blood, Raging Strikes, Swiftcast, Provoke, etc. They appear to have worsened this situation with the role-based system. I don't care what sort of shiny bow they've tied around it; if that fundamental problem still exists, or is worsened, then the system will still be the source of much unnecessary frustration. They needed to re-cast these elective abilities as optional, roughly-equivalent bonuses that allowed people to customize how their character played and felt. That is the only path I can see that would allow for customization without a huge amount of grief.
Last edited by YitharV2; 05-24-2017 at 03:02 PM.
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