Quote Originally Posted by AstralKaos View Post
To get this straight...

They've taken skills that were previously on some jobs as level unlocks; some of which were cross-class skills, and made them separate as this so-called cross-role skills; all while doing away with cross-class as it is - or if so, was?

If that's right then yes, personally I consider that a nerf... big time... as well as being pointless as they took a system that exists and added a few good additions to it - yet made it worse; one step forward - two steps back etc.
You have several things really off.

Several niche skills and several must have skills for all classes in a role along with several new abilities have been moved to a role based list all members of that role have access to replacing the cross-class skill list that often were filled with random skills of varied levels of usefulness.

White Mage is not loosing access to those skills and most of the skills being moved are getting new replacement skills in it's class skill list.

White Mage is losing access to the following cross-class skills: Ruin (redundant), Physic (redundant), Virus and Blizzard 2 (underused).
The following Conjurer class skills are being moved to the cross-role list and new abilities will be replacing them: Cleric Stance (now a DpS buff), Protect and Esuna.
The White Mage is maintaining access to the following cross-class abilities in the cross-role list: Swiftcast, Surecast, and Eye for an Eye
The White Mage is gaining access to the following new cross-role abilities: Break, Lucid Dream, Affection and Rescue

The White Mage will maintain the ability to select 5 of it's cross-class/role abilities with the list increased to 10 total abilities.

This will only be a nerf if the 4 replaced abilities were more useful than the new abilities and the replacement abilities for the abilities moved into the cross-role are less useful than any ability moved into the cross-role list.