Given that the attack delay of blue weapons is the same as the ones on lvl 60, I think its safer to assume that the lvl 70 relic will have a delay of 2.48s rather than its 2.4s lvl 50 counterpart.
Given that the attack delay of blue weapons is the same as the ones on lvl 60, I think its safer to assume that the lvl 70 relic will have a delay of 2.48s rather than its 2.4s lvl 50 counterpart.
Those skillspeed numbers are quite different from the old HW numbers. They must have reduced the gcd reduction per point of skill speed. This really makes skill speed look unattractive...
Hey you guys has the rotation changed alot from HW? I'm switching to nin main for now and I never played it before so I am unsure if the rotation has changed or not
While Skill Speed may increase the frequency of Frogs, it is also the only stat that doesn't increase the damage of each Frog cast. Unless the % damage over a fight (in general, not just from Frog) to be gained from rate (far) exceeds that of any source of power, Skill Speed will remain inferior beyond its nearest rotational plateau.
I think crit/direct hit and some sks is good statwise.
In the matter of ten chi jin, it doesn't seem to be worth using all that much outside of AoE and to get trick attack combined with it.
It just eats away at the gcd so much that the potency gains aren't worth it, i'll save ten chi jin for the above situations.
http://forum.square-enix.com/ffxiv/t...=1#post4231425
Skill speed just affects auto attack damage, not speed, in case clarity is needed.
Damn the false venom tooltip really had my hopes up that they undid the old ARR venom nerf.
Is that so? I've yet to reach lvl 70, at 68 right now, I already had that point in mind but was still waiting to get to lvl 70 as in the show case video they slowed down on purpose in order to show off the skill.
I mean, thats why I think SF has such an easy to clip timing now, as the devs maybe expected there to be some clipping on the GCD due to mudras or TCJ.
Will see :/
Surprisingly no, mainly there is the loss of Mutilate and Dancing Edge, both of which you would rarely use in trash pulls or in boss fights if there was another ninja or a warrior in the party.
If anything it got simplified, giving way to Shadow Fang being the only NIN DoT on GCD that now comes off of Gust Slash instead of Spinning Edge.
In the matter of Armor Crush, it became something of rare use in trash pull too as you can now Huton > Hide in between every mob to reset both your mudras and Huton timer. Also you no longer are pressured to time an Armor Crush once Huton falls below 21 seconds.
Right now the GCD rotation looks more like SF>AEx2>SF, AC only if needed, twice for commodity.
And so there you have it, Sks got suddenly back to be as useless a stat as it used to be. Yaaaay =-=
Seriously, why does this game hate Sks builds so much?
Thanks for input guys.
So it looks like ill hold Sks to lets say 2.0 gcd delay and put rest in other stats.
I was never much fan of Sks becouse of few reasons, and it still looks like you still need alot sks investment for decent effect.
So what about Direct Hit vs Crit Rate?
Also - idk if i remember correctly but i think i read in patch notes that Determination effect has been incresed?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.