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Thread: Ninja

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  1. #1
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    Skill speed does increase auto attack hitrate ..over time

    Think of Skill Speed as helping you maintain over 250 Auto-Attack Hits per 11mins.. consider every auto attack being 1k+ dmg thats 250k Dmg from auto's if your always hitting the boss. The more Skill speed that more hits you will do in those 11mins, the less weapon delay, even more hits you will do over time..
    It also does improve GCD ...but to get 1.81 gcd you need roughly 3k... 2.2k will get you 1.90 gcd

    Highest @ hits in 11mins is roughly well over 300. Thats with 2.40 weapon delay and huton

    The least is 250 with no gear or huton.

    Currently on average with ilvl314 you will get 297 Hits in 11mins with a 2.56 delay weapon(320 susano wpn)
    (0)
    Last edited by Hesitate89; 06-23-2017 at 03:46 PM.

  2. #2
    Player
    Laflama_Blanca's Avatar
    Join Date
    Feb 2014
    Posts
    51
    Character
    Orbei Arulaq
    World
    Malboro
    Main Class
    Ninja Lv 70
    Skill speed is such an interesting stat now because of how it can impact our rotation and ninki guage.

    Ninki moves are gated behind ninki and cooldowns. Regardless of how fast you're generating ninki you can only use TCJ every 100 seconds and bhava every 50. This means that we want to generate enough ninki to keep both of those on cooldown, or 320 ninki every 100 seconds. 30 of that comes from mug, leaving us needing 290 from auto attacks, or 48.3 autos. Conveniently an auto attack speed of 2 seconds yields 50 auto attacks over 100 seconds, and giving up 1 auto during TCJ puts us at 49 auto attacks, right where we need to be. But this means we need 100% up time on the boss, obviously not realistic. Every extra auto attack we can get in from additional skill speed provides a buffer to allow for movement while keeping TCJ and Bhava as close to on cooldown as possible.

    Having enough skill speed can also allow us to change the rotation. At normal skill speed levels we're using shadow fang every 3rd combo and clipping the last tick on the dot, sacrificing 40 potential potency. If we can get the gcd down to 1.75 we can use shadow fang every 4th combo and avoid clipping, allowing more uses of AE. This requires skill speed of 1523... quite a bit, but not out of the realm of possibility considering SB stats.

    We don't know stat weights yet, so skill speed could end up being utter garbage for us just like HW. It's food for thought, though.
    (0)
    Last edited by Laflama_Blanca; 06-24-2017 at 01:14 AM.

  3. #3
    Player
    Hesitate89's Avatar
    Join Date
    Jun 2013
    Posts
    65
    Character
    Naja Salaheem
    World
    Hyperion
    Main Class
    Goldsmith Lv 94
    Its not the skill speed, it's the Weapon Delay. Less Weapon Delay, faster Auto-Attacks = more swings which also = more ninki's faster. Though Skill speed DOES improve auto attack rate, its purpose is still designed around GCD, and thats a great thing cause it works well together. At the moment we can only reach 1.90s GCD with the most SS available.. at max ilvl with all melds skill speed we can reach 1.96s. https://www.reddit.com/r/ffxiv/comme...ft_skillspeed/

    Skill Speed affecting Auto Attacks is only half of what it does. Until we get a relic weapon that has 2.40 Delay like lvl50 relic, will we then see dramatic improvements to Skill speed potential.

    going from 2.56s delay weapon like our highest ilvl weapon, to a 2.40s delay weapon there is increase of min: 16 more swings maximum 22+ which equates to over 22k dmg at lvl70 in 11min fights time limit.

    +When you include Huton into the mix.. Your basically doubling your swings, so an additional 50-75k additional dmg, that you are innately doing without any input but being near boss.

    +Include Trick attack, slashing debuff, faster and more ninki gains/use,

    Your looking at over 100k+ dmg you are doing just cause you have skill speed build that you don't have to think about.


    Why is Skill speed great? it provides garanteed damage over time with only requiring you to be near the boss AND another side of it is how many inputs of skills you can do over course of 11min fight.
    It helsp provide and sustain of 250 swings that we do on average on a fight w/ 2.56 weapon. While maintaining high rate of skills used, regardless of the weapon's delay.
    It also provides a buffer if high enough skill speed to allow to make up the time spent running away from mechanics and AoE.
    For example: Having a SS focus build, you are able to gain more swings over time, thus say you gain 8 additional swings, over someone who doesn't have a SS build, if you both ran away form mechanic, but you had to run far away, even if you returned back to the boss 4-8 secs later, you would still swing more than the person who only had to move short distance when the fight is over, thus still doing more damage (8k+ dmg for example)

    NOT TO MENTION Ninjas can ran away and do ninjutsu/ninki/skills/spells while running away for dmg WHICH Skill speed's purpose is all about.
    (0)
    Last edited by Hesitate89; 06-24-2017 at 01:45 AM.

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Given that the attack delay of blue weapons is the same as the ones on lvl 60, I think its safer to assume that the lvl 70 relic will have a delay of 2.48s rather than its 2.4s lvl 50 counterpart.
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  5. #5
    Player
    Laflama_Blanca's Avatar
    Join Date
    Feb 2014
    Posts
    51
    Character
    Orbei Arulaq
    World
    Malboro
    Main Class
    Ninja Lv 70
    Those skillspeed numbers are quite different from the old HW numbers. They must have reduced the gcd reduction per point of skill speed. This really makes skill speed look unattractive...
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  6. #6
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Laflama_Blanca View Post
    This really makes skill speed look unattractive...
    I know that feel. This is why I really can't aim for a full Sks build and rather opt for a certain amount.
    You know... enough to get GCD down to 2 seconds, or 1.95...
    (0)

  7. #7
    Player
    Morning32's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Alexandra Morning
    World
    Gilgamesh
    Main Class
    Pugilist Lv 61
    Hey you guys has the rotation changed alot from HW? I'm switching to nin main for now and I never played it before so I am unsure if the rotation has changed or not
    (0)

  8. #8
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    http://forum.square-enix.com/ffxiv/t...=1#post4231425

    Skill speed just affects auto attack damage, not speed, in case clarity is needed.
    (0)

  9. #9
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Damn the false venom tooltip really had my hopes up that they undid the old ARR venom nerf.
    (0)

  10. #10
    Player
    Tsuya's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    41
    Character
    Tsu'ya Rhiki
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Thanks for input guys.
    So it looks like ill hold Sks to lets say 2.0 gcd delay and put rest in other stats.

    I was never much fan of Sks becouse of few reasons, and it still looks like you still need alot sks investment for decent effect.

    So what about Direct Hit vs Crit Rate?

    Also - idk if i remember correctly but i think i read in patch notes that Determination effect has been incresed?
    (0)

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