Skill-speed affects auto-attacks. Auto-attacks in gauge. Skill speed equals more gauge, equaling MORE FROGS.
I think skill-speed will be very important lol.
可愛い悪魔
While Skill Speed may increase the frequency of Frogs, it is also the only stat that doesn't increase the damage of each Frog cast. Unless the % damage over a fight (in general, not just from Frog) to be gained from rate (far) exceeds that of any source of power, Skill Speed will remain inferior beyond its nearest rotational plateau.
I think crit/direct hit and some sks is good statwise.
In the matter of ten chi jin, it doesn't seem to be worth using all that much outside of AoE and to get trick attack combined with it.
It just eats away at the gcd so much that the potency gains aren't worth it, i'll save ten chi jin for the above situations.
Is that so? I've yet to reach lvl 70, at 68 right now, I already had that point in mind but was still waiting to get to lvl 70 as in the show case video they slowed down on purpose in order to show off the skill.
I mean, thats why I think SF has such an easy to clip timing now, as the devs maybe expected there to be some clipping on the GCD due to mudras or TCJ.
Will see :/
Surprisingly no, mainly there is the loss of Mutilate and Dancing Edge, both of which you would rarely use in trash pulls or in boss fights if there was another ninja or a warrior in the party.
If anything it got simplified, giving way to Shadow Fang being the only NIN DoT on GCD that now comes off of Gust Slash instead of Spinning Edge.
In the matter of Armor Crush, it became something of rare use in trash pull too as you can now Huton > Hide in between every mob to reset both your mudras and Huton timer. Also you no longer are pressured to time an Armor Crush once Huton falls below 21 seconds.
Right now the GCD rotation looks more like SF>AEx2>SF, AC only if needed, twice for commodity.
And so there you have it, Sks got suddenly back to be as useless a stat as it used to be. Yaaaay =-=
Seriously, why does this game hate Sks builds so much?
There hadn't been notice of such yet...
It seems that skill speed affects auto attack damage and not auto attack speed currently. Try taking off your gear then putting on a bunch of skill speed and your autos will come out at the same speed. Not to mention the tooltip of skill speed doesnt remark on auto attack speed as well. More mistranslations I suppose.
Seriously? Blah, I am starting my NIN up tonight. I will switch my game over to Japanese and get back to you if it is a miss translation or not.It seems that skill speed affects auto attack damage and not auto attack speed currently. Try taking off your gear then putting on a bunch of skill speed and your autos will come out at the same speed. Not to mention the tooltip of skill speed doesnt remark on auto attack speed as well. More mistranslations I suppose.
可愛い悪魔
I tried to test that on a Dummy , had 2 different boots with the same itemlvl: one with SS/krit and the other one with krit/dhit, used the lvl 70 weapon...It seems that skill speed affects auto attack damage and not auto attack speed currently. Try taking off your gear then putting on a bunch of skill speed and your autos will come out at the same speed. Not to mention the tooltip of skill speed doesnt remark on auto attack speed as well. More mistranslations I suppose.
According to ACT 65 SS added 6 min and 6 max dmg (6 average) to my AAs compared to the boots without SS , there wasn't an increase of AA swings though...
I'm not sure if that's correct but it would mean that 1 SS adds ~ 0.09 dmg to our AAs at lvl. 70.
Sry for my bad english ._. It isn't my native language
My sample size wasn't big though, tested both for only 11 min each, so it might be not accurate enough
On that regard, I'm still a bit skeptical.
I am a fan of speed, yes, I would love a full sks build, but given how bad it scaled in both 2.x and 3.x, I don't expect 4.x to be the exception :/
Currently I am lvl 66, with 945 sks, this with huton reduces my GCD to 2.01s
At 60, 713 was 2.00 GCDs (354 being the base).
It wouldn't surprise me if the ratio of Sks is 50~60 points for each 0.01 GCD :/
If anything I feel like sks will be a stat of which we'll look for a target amount, a sweet spot based on personal preference.
Edit: Welp, if you disregard stats for the sake of sks, you can get as much as more than 2k :x
That should count for something...
Shouldn't this be in the patch notes? Maybe you can check this point in them
Last edited by Arkenne; 06-23-2017 at 06:43 AM.
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