http://twinfinite.net/2017/05/final-...ajor-problems/

I know not everyone loves the new changes depending on what job you are, but I think it's good that we're finally starting to shed some of the old issues that have existed since 1.0 basically aka the strange class and cross-skill system that never fit with the game 2.0 on.

I think the reason they wanted to hold off on adding more complicated roles like healer and tank this time around is because (and this been known) they genuinely want to tackle job uniqueness and balance and I have to believe all these dramatic changes are to do just that. Thoughts?