Passage of arms might work similarly to collective unconscious, so you pop it and cancel it immediately, leaving the (short) buff on everyone, though that'll require precise timing.
Passage of arms might work similarly to collective unconscious, so you pop it and cancel it immediately, leaving the (short) buff on everyone, though that'll require precise timing.
Now that piety is a second stat, there is no reason for SE not to cap the total main stat on a given accessory, thereby allowing only secondary stats to be melded, same as left-side gear. If that's the case, tanks might actually get some melding choice back.
<Capitalized, in kind, for clarification.>
That would be, COLLECTIVELY, Strength AND Vitality. At present, they are capped SEPARATELY. In short, if an i270 raiding accessory can allow for 78 main stat, then once capped, only secondaries are usable.
This would still allow accessories that are not yet main-stat maxed (as may purposely be the case for crafted accessories) to attach either more of the same primary stat or go into another.
Last edited by Shurrikhan; 05-24-2017 at 04:52 PM.
If those cds timers remain as the translations say.....mt as pld looks broken.... a 60 sec recast on a raid wide cd that also helps you???? And like yoshi said once you move it's cancelled so you'd lose 1-2 gcds max if you're blocking 1-2 raid aoes like on a11s double whirlwinds . Also like I said in another love Paladin forum.... "They can make casting spells worth the trade off not being able to proc block/parry for one action....." i think a 2 sec cast 430 potency attack just might be the answer...... just maybe. Sure since it's a cast, it subject also to interruption.....but at a 2 sec cast....bruh if if your take a single attack for more than 20% hp the cast would probably already register server side that you skip the interruption. And you already have the ability to auto rotate during casting just in case mob tries to LOS you.....annnd it's a 25 yalm attack (those are brd ranges....)
It's basically a fire IV on a paladin.....damn!!! Do the math that's fire 4 at 420potency/gcd vs Plds 430potency/gcd.
You telling me potentially sequencing 2-3 pld fire 4's isn't worth POTENTIALLY missing out on 2-3 parry/blocks that or MAY NOT proc??
Last edited by javid; 05-23-2017 at 08:27 PM.
Huh? Main stats were ALWAYS capped on HQ gear and raid gear...
I don't think it'll be as powerful as you're imagining. Maybe it'll be useful during progression to prevent a wipe in case something goes wrong, but normally losing 2 gcds is quite a big blow to your dps, not to mention the lost positionals of the melee dps. Unless it's mandatory to avoid one shots I doubt it'll be used (15% raid mitigation probably saves one aoe heal cast from a healer, which is probably outweighed by the 1-2 gcds lost from the pld and the positionals lost from the melees). There's one melee role shared action that waives the positional requirements of skills, but that's on a 150s cd.If those cds timers remain as the translations say.....mt as pld looks broken.... a 60 sec recast on a raid wide cd that also helps you???? And like yoshi said once you move it's cancelled so you'd lose 1-2 gcds max if you're blocking 1-2 raid aoes like on a11s double whirlwinds
Then again we're only speculating at the moment, maybe there are things we don't know that'll change our speculations.
It's huge for fflogs personal logs. But that's not raid issue. Berserk without a paean makes you lose 2 gcds and it is not game breaking. Although it is sad that the nominal bard does not know how to use paean.
A more serious concern is how does these animation lock abilities (arms, holy, clemency, etc) interact it combos!!!! If these cancel combos THEEEN we got major timing issues and huge dps lost
Last edited by javid; 05-23-2017 at 09:16 PM.
The damage you gain from Berserk outweighs the damage lost from not attacking (and even under Pacification you can still use oGCDs and auto attack).
If it only saves the healers one aoe heal gcd it won't outweigh the dps loss from the pld and melees who lose positionals, so it won't be worth using. The only time it probably is worth using is when the raid damage would wipe the group or one shot people otherwise, which is probably only during early progression at low ilv. See how even storm's path is almost never used in optimized creator savage runs. The mitigation isn't needed, so despite the low "dps cost" (compared to storm's eye) it's not used.
I'm not saying it'll be useless, but probably only useful for early progression and that's it (though obviously many people will use it anyway just because it looks cool). Extra mitigation may allow extra cushion for mistakes and when you're getting into an unfamiliar phase.
Last edited by aleph_null; 05-23-2017 at 09:14 PM.
Well we do need to know the aura range.....but the CORE players will be running the plus and minus to find it's optimal usage. And 15 is a huge deal!!
I think the changes are very welcome. Yes War can do 5 Fell Cleaves (speculation about maybe even 6) but the dmg output is now lowered.
The block of both magical + physical was really needed and that ability to cover team members from dmg is interesting.
PLD may now be used more for groups once more
Oh and Parry gone, about damn time
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