I kinda felt it wasnt as flashy as it should be. RDM on the other hand looks amazing!
I kinda felt it wasnt as flashy as it should be. RDM on the other hand looks amazing!



I was actually very suprised how boring Samurai looked. At least now i dont need to be salty anymore that they didnt made it a Tank. Ill just stick Warrior with Quadra Felcleave. thanks SE.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ
I must agreee compared to the other tanks. A SAM tank would have been very boring - good move SE
I like to be able to see my target, personally.
On second thought, I wouldn't mind the spender skills' animations reaching a bit further. If anything, I'd gladly trade the ground lines for just a bit more reach, detail, and style (without opaque effects) in the main blows. Keep it clean, but let it be a bit more visible, so to speak. I love how its a bit more subtle, but I do honestly think it could do that even better.
...I've looped the Job Actions vid way too many times by now...


Melee GCDs have never been particularly flashy with their core rotations. All of the abilities you're comparing to from Monk and Dragoon are the uber-flashy oGCDs they possess.

All I wanted was a cherry blossom finisher and a moon finisher like some of the weapon skills SAM had in XI and we got just that. Also, that all in one Sen finisher with all 3 sen charges up is 720 potency. Wrap your head around that for a second.



I don't think we've really seen everything. For the other classes, they mostly show new abilities. For a melee class, you can't show all 1-70 abilities in that time frame.
I liked what we got though. Just don't think it's everything.

Yeah I've been rewatching that part where yoshida shows SAM off and there's a ton of OGCD abilities ont he right side he never uses and also 3 big abilities on combo rotations he never uses. There's even more to SAM than what's been shown. ANd even with what's been shown so far, it's quite a lot. The different combo paths are pretty crazy.
I really like the simple yet elegant designs of the animations. We have enough "fireworks" jobs in the game where every ability is overly done with special effects. (yes, pun intended)
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