"New SB news. Healer MND reduced to .35 per point of M.Atk, and heal potencies reduced across the board. Except WHM. They keep their potencies for healing."
...If that actually comes out I'm gonna laugh so hard.
"New SB news. Healer MND reduced to .35 per point of M.Atk, and heal potencies reduced across the board. Except WHM. They keep their potencies for healing."
...If that actually comes out I'm gonna laugh so hard.
Idk about anyone else (and I say this as a current SCH main) but I hope at least SCH healing potency is severely nerfed. As of right now being able to shield people for upwards of 40k hp plus deployment tactics, with nigh unlimited MP due to Energy Drain and a healing pet with infinite MP makes us completely, for lack of a better word, broken.
Wha... What?! As an sch main you feel... the healing potency is what needs nerfed... I wish my MP was nearly as nigh unlimited as your describe it... I just can't. ;-; Even with bugged dissipation our mp could floor from carrying. Thats not unlimited. Thats nothing like unlimited. How hard are you dpsing for your mp to stay so healthy?Idk about anyone else (and I say this as a current SCH main) but I hope at least SCH healing potency is severely nerfed. As of right now being able to shield people for upwards of 40k hp plus deployment tactics, with nigh unlimited MP due to Energy Drain and a healing pet with infinite MP makes us completely, for lack of a better word, broken.
I stay in cleric stance probably 70% of the time. I also blow nearly every energy drain as soon as it comes up so my mp stays relatively high. This is in A9S and A10S by the way. I'm typically not running dangerously low on mp (for me I consider 2k mp dangerously low) until near the end of the fight. I also carry Elixers and pop them almost every time they are available. Could be the dps I'm with is so fast that I'm not feeling the strain that a more prolonged encounter would put on me. My A10S groups usually kill it right as the adds appear or before.Wha... What?! As an sch main you feel... the healing potency is what needs nerfed... I wish my MP was nearly as nigh unlimited as your describe it... I just can't. ;-; Even with bugged dissipation our mp could floor from carrying. Thats not unlimited. Thats nothing like unlimited. How hard are you dpsing for your mp to stay so healthy?
So you're a pot-spammer. If that's the way you want to play, that's your choice. Don't expect other players to have a bottomless purse or the time to craft them.I stay in cleric stance probably 70% of the time. I also blow nearly every energy drain as soon as it comes up so my mp stays relatively high. This is in A9S and A10S by the way. I'm typically not running dangerously low on mp (for me I consider 2k mp dangerously low) until near the end of the fight. I also carry Elixers and pop them almost every time they are available. Could be the dps I'm with is so fast that I'm not feeling the strain that a more prolonged encounter would put on me. My A10S groups usually kill it right as the adds appear or before.
Lol you say it as if it's a bad thing. Like something I should be ashamed of. Please, even without that extra what, 600 or so mp every 3 and a half minutes? Maintaining your MP on SCH is an absolute joke.
I don't expect everyone to carry pots by the way. Just thought I'd throw that in there.
The 70% of the time seems more the difference than the pots. Most of the healing I do is OGCD, so I dont really get my MP back up from 100% Energy drain consumption. I'm in cleric stance for a very large portion of my GCDS, Spending a few on succor or Adlo during actie battle, only if we need it. Broil is hella expensive. I also spend my pot CD on poor man's pot of choice: The drac pot, now that it comes in threes. In prog I used to carry Max-Ethers for emergencies, but during DPS content, I just stick with DPS pots, since, SCH have no inherent DPS cds to pop... yet.
Some people craft the pots themselves. I know I always use every food and item I make since that also let's me level alt jobs.
wha...?
I use Hi-Elixirs all the time, NQ ones. People sell those on the MB all the time for like 1-100g a piece...because they drop everywhere,all the time.
Bottomless purse? Faaaaaar from it.
Time to craft? Nope.
With the cooldown attached to using potions,its also HARDLY spammable.
You try way too hard to prove irrelevant things.
Pot Spamming is a technique used to compensate for inadequate gear in other games, nothing more. In this game it has a cooldown attached to it that makes spamming items counter productive in combat. The only time I even needed pots in this game was right at launch. After that, the buffs in the game associated with pots just don't last long enough to be worth giving them inventory space. Other consumables like food at least last 30 minutes.wha...?
I use Hi-Elixirs all the time, NQ ones. People sell those on the MB all the time for like 1-100g a piece...because they drop everywhere,all the time.
Bottomless purse? Faaaaaar from it.
Time to craft? Nope.
With the cooldown attached to using potions,its also HARDLY spammable.
You try way too hard to prove irrelevant things.
The trend I'm seeing is that people are trying to hard to prove that Healers play bad by not DPS'ing, when the evidence appears to be the opposite, Healers of "so much downtime" seems to be because the healer is playing bad on purpose and the tank suffers for it from all the overhealing and enmity generation coming from the healer's inability to pick the right healing spell and instead spamming Medica II or the highest single-target heal as the only heal. You aren't speeding up the run any by DPS'ing as a healer, so why risk wiping the party? It's counter-productive.
The only time I'm hitting a near-OOM point in any duty is when I have to carry a bad or poorly equipped tank, or constantly having to revive DPS taking dirt naps who aren't trying to avoid AOE's. The one I have on video is where a tank broke all their gear by the time it got to Midgardsormr in Keeper of the Lake and had to finish on DPS gear. Or maybe that time where I had to use the Summoner's pet as the tank for one boss because the tank dc'd. All of this is adapting to the situation even if it takes longer instead of "abandoning" or "kicking" because the situation isn't within the parameters you want.
This is the thing that people on the forum refuse to acknowledge, that no players are perfect. If Cleric Stance changes to be useless, and it becomes easier to fire off Aero/Stone that still does not make it something they can just throw in a rotation of healing. Disposing of Cleric Stance at best just removes one of the hurdles needed to play single player quests that otherwise the cooldown between switching stances usually ends up with you taking two hits from a mob, and all the accidental "oops still in CS" that no longer gives the "dps healer" an excuse to exclusively DPS and let the other healer carry the party. I don't expect anything to change really, healers will not be punished by not DPS'ing, and will actually be able to use spells like Assize, Aero III and Holy for where the AOE effect is useful, who cares about the DPS value.
I've never seen a legitmate example of where a healer has been "required" to DPS to get through content. At best, the healer's DPS only makes up for a shortcoming by the DPS in the Savage versions of Raids. They (the developers) have made it clear that all of these things can be cleared using the roles required for the raid or duty, and thus making unreasonable demands of healers or tanks to contribute DPS when it's not even required, is again, is asking to be carried. Big deal if a WHM DPS shaves 10 seconds or 2 minutes off a duty, there is no reward for doing so, and you're not going getting any farther ahead in anything by doing so.
So when you use PUG's, and they aren't playing the way you want, find a static that does. Clearly from the uncivil comments by some people in this thread alone, there are enough arrogant "deeps or get kicked" people that they can all form their own statics and not have to worry about people wanting to have fun.
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