Sounds like SE needs to design dungeons around MORE healing needed then...or stop calling them healer roles and change the official role name to support dps because that is more fitting based on current player expectations of healers.
Player expectations are set on having each individual in a group reaching as close as a 100% uptime during a fight as possible.
i.e : If the fight needs you to heal during 100% of the fight then that's great, you reached 100% uptime. But if the fight needs you to heal during 50% of the time then I expect you to use as close as the 50% uptime remaining to do something useful. Always Be Casting isn't only a saying for Casters, it just means that you should use every GCD windows at your disposal the best you can.
You realize what they want is a healer who plays their role efficiently, yes? All you accomplish by letting them die because "I'm just DPSing like you want" is showcasing you're a bad player or intentionally trolling. Either way, you wind up being the toxic player, thereby justifying them wanting to kick you. So... well done, I guess?
Last edited by Bourne_Endeavor; 05-26-2017 at 06:39 AM.
And that is where the problem arises~ People are expecting way too much in a game with millions of others. To think that everyone will play exactly how you vision is absurd. No amount of arguing on the forums will change that. I am still wondering why is this going on. It's just a never ending circle of people bickering at each other.Player expectations are set on having each individual in a group reaching as close as a 100% uptime during a fight as possible.
i.e : If the fight needs you to heal during 100% of the fight then that's great, you reached 100% uptime. But if the fight needs you to heal during 50% of the time then I expect you to use as close as the 50% uptime remaining to do something useful. Always Be Casting isn't only a saying for Casters, it just means that you should use every GCD windows at your disposal the best you can.
What is this MP problem people talk about?
I dps mercilessly on my WHM until im almost OOM.
Does it matter? Nah, if the dps is decent,the mobs will be dead by then and I'll have enough time to recover some MP until the next pull.
I also start using my MP recovery spells BEFORE I run dry completely with the aim of trying to use it as much as possible.
So basically I spam Holy and use Aero III/Assize --> massive AoE damage -> mobs are initially stunned --> no heals needed --> mobs die faster, less heals needed.
Tank needs healing? Did you know some healing skills cost 0 MP?
WHM: Tetragrammaton /Benediction/Asylum/ Cure II if it procs
AST: Essential Dignity/Collective Unconcious (on top of this, ASTs can give themselves Ewers and extend their lumniferous aether by an additional 10 secs)
SCH: Lustrate/Indomitability/ a fairy pet who has an endless mp pool (+ Rouse to buff the fairy is 0mp too)
Instead of arguing about the issues endlessly, it would help if people would start using their resources in a useful way.
Also, get rid of the mindset that every healthbar has to be at 100% at any given time.
I know its a crazy idea but...how about you just try it instead of just completely refusing it all the time?
Last edited by Faliandra; 05-26-2017 at 06:42 AM.
You can heal with 600 MP and your MP restoration skill active. You have, what? Like 8000 MP?What about the MP wasted on damaging spells - is that a concern at all? In other words, if you want the barrier to truly be removed, healers should not have to think about managing their MP when casting damaging spells or else the barrier to encouraging more players to be healers still exists, it was just eased ever so slightly. Healers want to heal not have to worry about "tank died - I ran out of MP because the group forced me to dps too hard."
Gods that would be a disaster... I've seen these "pure healers" in action, first heal check everyone is dead. I think people need to forget this narrative they try to push about how they are better healers cause they just focus on healing. The real story is they are pure healers cause they have the reaction time of a sloth and want an easy ride.
(I never thought i'd have to teach someone how to precast a heal til one joined my FC...)
Last edited by SlogDog; 05-26-2017 at 06:47 AM.
You need to manage your resources better if you're running dry. Don't save Shroud until you're at 2-3,000 MP, pop it when you're at 9,000/10,000 so you'll have it again far earlier.What about the MP wasted on damaging spells - is that a concern at all? In other words, if you want the barrier to truly be removed, healers should not have to think about managing their MP when casting damaging spells or else the barrier to encouraging more players to be healers still exists, it was just eased ever so slightly. Healers want to heal not have to worry about "tank died - I ran out of MP because the group forced me to dps too hard."
We had some pure healers yesterday in A12N. The party wiped twice at the end of the fight. Both healers had nearly full mp bars. Once the tanks (who were mitigating) went down, the party slowly collapsed until we wiped. Twice.
Pure healers =/= good healers.
Yup, my last experience in that fight was with a no-DPS AST, so I first let her solo heal --> couldn't keep tanks up in add phase... In the end, I ended up doing DPS and healing more than this AST on my WHM.
Based on my experiences, often it seems the healers who don't DPS don't know how to use their heals and buffs correctly, and because of that their healing is ineffective (spamming cure II when Divine Seal regen would do, using Medica right after Medica II to cancel the usefulness of the regen, not shielding tanks for tank busters, not utilising Virus, Disable and Eye for an Eye etc.) and they're running out of MP. Learning to DPS as a healer requires one to know when and how much damage is coming and also how to use your abilities as effectively as possible to create room for that DPS.
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