What? You clearly don't then. I've had very fast runs with double melees who know how to play. And if you say DRG is dead weight on AoE, then you simply have no clue then. Geirskogul x2 on 12s trash for example and some doom spike is amazing.I know that's the proper DRG AoE rotation. I do know how to play every job I have at 60, after all. My question is, when an instance is AoE heavy, why are you taking a dead weight like a melee class instead of something that actually thrives in those AoE situations and still deals high single target dps? The dragoon is literally just dead weight in AoE.
Last edited by akaneakki; 05-24-2017 at 05:39 PM.
So why take a dragoon for an AoE heavy run over a job actually designed to actually excel in both AoE and single target damage, rather than a class with limited resources and that will need pauses between pulls to Regen more tp?
DRG AoE or even MNK isn't good as SMN aoe yes, however.... you talk like DRG is bad on AoE, when it's not. The topic is about healer DPS and some people, like yourself mentioned that healers only gets told to DPS because the actuall DPS is low. You mentioned DRG being a bad DPS in terms of AoE, and I don't agree. Yes it might not be the most powerful but then again I've seen really good DRG's and MNk's dishing out more DPS than SMN's and BLM's. And aren't those jobs supposed to be heavy on AoE? It all comes to the player and you think the job itself will make a player do good AoE, just as proclaimed healer only people will only heal, but once the other healer in the same group start dpsing the group dies due to lack of heal. 99% Of the content doesn't require both healers healing at the same time and I talk most of the time, not all the time.
To answer your question, we talk about duty finders, you don't really get the chance to choose which jobs you end up with. But I rather take a great DRG over a bad SMN and BLM anyday.
Definitely agree,
I know all my DPS partners are fully capable of putting out a lot of DPS. DRG is one of my favorite partners because their Single Target damage is outstanding and we cover each other well, and Geir, Dragon Dive, and Doom Spike (AoEs) alone are more than enough to pull their weight for me as a SMN to ply my trade on AoEs and not have to do all the work.
Actually the person you quoting was right... Having been there with DPS that actually DO play their character and DO pull their own weight, you still buzz through the dungeon so fast healer DPS isn't even needed.The topic is about healer DPS and some people, like yourself mentioned that healers only gets told to DPS because the actuall DPS is low.
I said previously a couple pages back... healer DPS is helpful... but as to how actually helpful it is... depends entirely on how bad the DPS's in your group are. Two good DPS's will completely negate you.
If you have two good DPS players who know their jobs... no its not even necessary for the healer to DPS at all... you cruise through the instance so fast its not even a factor.
Healer DPS is helpful... but as to how helpful it ACTUALLY is... is entirely dependent upon how good or crappy the DPS's in your group actually are.
Last edited by Silverquick; 05-25-2017 at 11:07 PM.
This can be discussed really. Even if/when both dps are doing great I still wont go off cleric. Everything that helps killing things faster will still be faster. If I do 2 holy that wont change the fact I stunned them twice and that alone is mitigation. If I'm a sch doing dots on adds that dies fast sucks but they still help. Shadowflare helps too for the sake of 20% slower attacks from adds. Lets say I did a9s with a propper SMN, the adds would die super fast. However if I do holy on them they die even faster that makes the other DPS focus more on the boss to kill it even faster. My job as a healer isn't only healing, its mitigation as well. Doing holy is an amazing mitigation itself, just like using shadowflare on SCH, putting some dots up doesn't take long. I've done so many dungeons as SCH where I cast only adlo before add and boss pull, even before the tank buster if I know the tank wont use his cooldown. If I had 2 amazing smns in a expert roulette and I went WHM, I still would holy. The fact I stun the adds 2 times (5 seconds or so on first and 3 on second) is alone NO DMG on the tank for nearly 8 seconds. That's like using hallowed ground on PLD. The best part is the adds dies so fast there is almost no need to pop a cooldown there and just go DPS stance on boss as tank and use them there.
Last edited by akaneakki; 05-25-2017 at 11:59 PM.
5%. Shadow flare slow is so miniscule that targets have to be up for more than 30 seconds at minimum to get any mitigation at all. I do wish people would stop trying to sell a 5% slow as useful. Rend Mind and Dismantle both mitigate more damage than Shadow flare could ever dream.
This is why I advocate chilling and relaxing when you get A DPS obsessed healer~ You're gonna wipe soon, so why fight the inevitable. <3Actually some of them really DO believe that, they are that delusional. Some of them really seem to think they're doing some kind of uber damage. And they only wanted to play a healer so they can DPS and not worry about the queue time.
Yeah run into those way more than I have the other way.
I'll be going... ok this is our first pull of the day... why exactly did the tank just die, and then this horde of mobs gang pile me?
Last edited by Thunda_Cat_SMASH; 05-26-2017 at 04:29 AM.
Well I will admit that is true.5%. Shadow flare slow is so miniscule that targets have to be up for more than 30 seconds at minimum to get any mitigation at all. I do wish people would stop trying to sell a 5% slow as useful. Rend Mind and Dismantle both mitigate more damage than Shadow flare could ever dream.
This is why I advocate chilling and relaxing when you get A DPS obsessed healer~ You're gonna wipe soon, so why fight the inevitable. <3
Shadowflare as a SMN and at 60th lvl i270... does about 400 damage per tick. Its real value is when combined with the rest of your DoTs. The Bio/Miasma/Bio 2 combo will do about 1700 damage per tick... combine it with Shadowflare and its about 2000 per tick.
BUT that's for a SMN... not SCH.
We also tend to go with a lot of Crit gear as a SMN... and each individual DoT has a chance to crit per tick... so its basically 4 chances per tick that something will crit and shoot it over the 2000 mark.
Its why SMN runs with a lot of Crit gear... (I'm running about 1050 Crit currently) most of our stuff is AoE and has multiple components.
So as to where a single target spell or attack has 1 chance to crit... on 10 mobs a BANE'd DoT will have 40 of them.
A SCH will never reach that point...
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