so like do you just over heal and stare at the wall half the dungeon when there is literally nothing to heal? 0.oI dont care about that changes. lol
I still WONT dps when I play as HEALER in dungeons groups!
Why people think healer classes have to do 2 jobs and tank and dps classes only do 1 job..?
Once DPS's or Tanks has the same healspells healer has, only then I will DPS as healer in groups too! o_o
Slightly longer..it's only slightly longer. If anything, they should just focus on the healer keeping them alive. Not really care if they dps or not. And if we're going to talk about stubbornness. Let's talk about the people that are too stubborn to understand that a healer dpsing isn't really a huge deal. No matter how many times it's stated, people are too stubborn to just understand it and leave it be.Actually, tanks have to fulfill two roles in larger group content too. Main tank, generates aggro. Off tank, DPS.
And BRD and MCH have secondary roles as well, providing support. Summoners are like the designated rez to save the healers MP.
If you want to be lazy and stand there waiting for damage, and make your runs take longer, by all means do it. But don't expect people to just put up with it because you're too stubborn to press an extra couple buttons in your downtime. If kicks come your way, you have nobody to blame but yourself.
Maybe some healers not DPSing as much as you would like, are not confident at DPSing while keeping the party alive? A lot of tanks that rush into every group before the boss room are severely undergeared and take a lot of healing. Before you blame the healer PAY ATTENTION FFS! Too many people don't pay attention to what is happening around them.
PAY ATTENTION!
Paladin has Clemency. Red Mage has its own Cure.I dont care about that changes. lol
I still WONT dps when I play as HEALER in dungeons groups!
Why people think healer classes have to do 2 jobs and tank and dps classes only do 1 job..?
Once DPS's or Tanks has the same healspells healer has, only then I will DPS as healer in groups too! o_o
Checkmate.
♥ Baby, tell me, what's your motive? ♥
I think its more that people who chose to play healers want the focus of their gameplay to be on healing and not have it be something distracting that gets in the way of their mediocre dps rotation. The base mechanics and structure of healing in FF14 is broken and as a result your very likely to have exactly the same balance issues that happened in HW happen again. Frankly its a problem that healers have so much damn downtime, even on new content.Actually, tanks have to fulfill two roles in larger group content too. Main tank, generates aggro. Off tank, DPS.
And BRD and MCH have secondary roles as well, providing support. Summoners are like the designated rez to save the healers MP.
If you want to be lazy and stand there waiting for damage, and make your runs take longer, by all means do it. But don't expect people to just put up with it because you're too stubborn to press an extra couple buttons in your downtime. If kicks come your way, you have nobody to blame but yourself.
That is a design issue. Imagine if you only had 5 seconds in every 20 to actually dps a boss and the rest of the time you had to run backwards and forwards across a room clicking on the same two levers one after the other. That is basically what healing is becoming like. Its the reason I don't like the cleric stance removal. It at least created a sense of risk to going and running the levers(the couple of dps buttons you repetitively mash on as a healer). Now its just going to be completely monotonous when I don't actually have something to heal.
Also rubbish that DPS have two roles. They have a few utility skills that are sometimes used on the side of their actual job and most of those utilities that don't actually help with dps are not considered very valuable by most. Just look at Mantra, the strongest group healing buff a non healer could have and apparently not worth enough for people to count it as a utility when talking about MNK. I am lucky if I meet one SMN a month who actually remembers they have virus or Eye for an Eye and many BRDs don't bother to use their songs beyond Foes.
People play as healers because they want a different type of gameplay to being a dps, not because they want to be a low damage support dps. Yeah I get people get annoyed at healers who just stand there (I don't cause I would fall to sleep with nothing to do) but the flipside is they play healers to heal and if the game design isn't accommodating that then there is a question as to wether the game design is letting them down. Maybe a better question is why they have so little to heal in the first place that they spend so much time standing around.
Last edited by Belhi; 05-23-2017 at 01:59 PM.
Trust me, I get that. But its not going to be as terrifying as it used to be. You no longer have to cripple your healing ability. DPS as a healer will soon be the difference between hitting cure and hitting stone. Is your tank dying too fast to hit any button other than cure, then just hit cure. Doeant need cure in the next couple seconds, hit stone. I promise, its getting better.Maybe some healers not DPSing as much as you would like, are not confident at DPSing while keeping the party alive? A lot of tanks that rush into every group before the boss room are severely undergeared and take a lot of healing. Before you blame the healer PAY ATTENTION FFS! Too many people don't pay attention to what is happening around them.
PAY ATTENTION!
Anytime I do roulettes I spend 80% of my time healing. I'm not standing around doing nothing. I've been told that I play with "bad" players or "average" players. Well, the majority of people who play this game ARE AVERAGE! Your average player isn't very skilled. They just want to play the game and cruise along without a care in the world.
Unfortunately, there are a few average players also seem to think they're better than they ACTUALLY are, so they like to pass the blame if something goes badly. Someone dies because they took AOE to the face or weren't using cooldowns effectively and we get, "OMG STUPID HEALER STOP DPSING AND DO YOUR JOB!!!! GOD!"
However I do believe with the changes to Cleric Stance there is no reason to not try and throw out some DPS as a healer. Weaving in damage with heals will be less stressful now that we don't have to worry about Cleric Stance not dropping when you've hit the correct hot key.
Okay healers, I am sorry! I use to be on your side about not having to DPS because we are healers but my main reason for it is because I switch to DPS stance and by the time I go to cast a DPS spell the tank or someone else is like dying so I have to jump back and forth back and forth! NOW! I can freely heal and DPS! Soooo yeah....we have to DPS now fellow healers :3 but it will be fun and not as stressful
Honestly, if they did that... I would quit the game. I doubt they would though, thankfully.I wouldn't be very surprised if it eventually becomes a better idea to just remove the healer role as a dedicated one, and treat it like our "support" style of jobs lol. I get a lot of people that stress the importance of the DPS part of healers would be upset by the title change, but if it's currently not even common to heal much, I doubt there'd be a huge impact on how they play anyway. Or maybe not go that far and take advantage of a smart healing system, since we kind of already have that with the fairies anyway, but where damage = heals. Have a couple heal spells available to use when needed.
I do, however, think it is possible for them to "fix" the issue of healers having nothing to do. All they have to do is 1) provide more damage to heal through and 2) give healers a few more buff/utility/interest skills to occupy their time in between. Really #1 is the most critical.
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