Page 91 of 356 FirstFirst ... 41 81 89 90 91 92 93 101 141 191 ... LastLast
Results 901 to 910 of 3553
  1. #901
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AsakuraVN View Post
    I don't think numbers & translation or even battle content gonna change anything. The main point is WHM new healing mechanics are tied to RNG with cure I/II & they still don't have any utility, it'll still sucks even if they increase the numbers up, since the direction they're going is wrong to begin with.

    Everything just seem so obvious that it's rather unreasonable to expect people to stay calm about this.
    Never said you had to stay calm but he said people who don't agree are demeaning people... I don't know about that. Everyone has different opinions and I don't think people are trying to demean with them and I am in the camp where I feel better waiting to see.

    What they have shown so far (if it is wholly correct) I am leaning more towards the same conclusion as you about the RNG factor for sure, but I still want to reserve judgement until I see everything. Just how I feel anyway.

    I am unsure why they thought RNG was good for lilies...but I am wondering if the percentages are correct atm and wondering if the fights in SB are going to be any different than now (like more healing intensive? less? same?) I don't know just rambling.
    (6)
    Last edited by Miste; 06-01-2017 at 12:46 PM.

  2. #902
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I wonder if the devs even play WHM.
    How often any of them was able to get 3 lilies during playtesting? I bet that you can't even get 3 lilies in raid simply because you'll use Tetra/Assize/Asylum or whatever before getting your 3rd flower.
    Meaning that the new "15% Stoneskin oGCD" will never be used. Also meaning that your oGCD will see a 4 or 10% cooldown reduction, which is laughable.

    In short, with the exception of Stone IV and Thin air, everything that WHM got for Stormblood is trash tier. They even took a lot of WHM skills to put them as X-role skills.
    (18)

  3. #903
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomomiMomi View Post
    Are you... seriously using a tank with broken gear as an example of a situation where a job's toolkit might actually be useful? Really?

    Otherwise I have no idea what you're trying to say in this post.
    An argument as old as this game "use all the tools in your toolbox"

    Healer - "Okay but maybe those tools aren't good for this situation"

    DPS-WHM's "If you aren't maximizing DPS or maximizing GCD's you must suck"

    There is a reason why the dungeons are different. Perhaps SE should have made it so that Esuna removes all debuffs, and have then last until removed instead of just allowing players to heal through it.

    Each tool is useful for at least one thing

    Cure heals small damage
    Cure II heals large damage
    Cure III heals larger damage but only beneficial if everyone stands in the same spot (eg primals)
    Esuna recovers removable debuffs
    Medica heals small damage across the party
    Medica II heals smaller damage across the party with a regen buff, when correctly timed negates most party-crushing damage
    Regen recovers damage faster than most single-stacked debuffs you can't clean
    Benediction is the "can't recover em fast enough" heal
    Tetragrammaton is basically free "Cure *2" with a long CD

    Then you have Assize which is like casting Cure and Stone II on everything in range in a single cast for no cost but has a long CD.

    There is enough Curing magic in the game that each tool has a logical use. But some people are insisting on having some kind of healer rotation of overhealing and magic waste, so if that's the way you want to play the game, the changes SE made won't help you.

    Considering that the WHM's job is basically a heal slave to the Tank, the amount of work you need to do as the healer is entirely dependent on how good or how bad the tank is, and if the tank breaks all their gear at the first boss because they forgot to repair, the choice is either keep going and use all these tools at once, or abandon the instance and perhaps waste an hour waiting for the duty to get another tank. The "tank broke all their gear" is hopefully the least likely scenario. The more likely scenario is that the Tank just doesn't give a care how they play or how you play, so as long as nobody is taking a dirt nap or calling people names, don't tell people how to play the game.

    And yet, Yoshi-P has directly told people how to play WHM, and here's the consequences of people harassing WHM's to DPS or due to this false-notion of laziness. Now you only get your bonus stuff by playing a specific way that discourages lazy game play.

    That is what you all wanted. Lazy WHM gameplay is now discouraged.
    (3)
    Last edited by KisaiTenshi; 06-01-2017 at 01:08 PM.

  4. #904
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 90
    A job's core mechanic should not be designed around the idea that they will potentially have a bad tank and then useless in the other 95% of the scenarios they're in. That's insane.
    (23)

  5. #905
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Miste View Post
    Never said you had to stay calm but he said people who don't agree are demeaning people... I don't know about that.
    There are several posts in this thread and others regarding the issue saying people are acting as if "the sky is falling" or that they need to "stop bitching" or "get over it." That is what I was referring to. I apologize if I was too broad when saying that.
    (1)
    Last edited by MisterLucie; 06-01-2017 at 01:13 PM.

  6. #906
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by AutumnsHollow View Post
    I sincerely doubt that SE can actually fix this by the 16th, but we'll see. I'm so disheartened by this news. I was so excited for new toys to play around with and to have two of those toys locked behind an RNG fest supporting a subpar play style is so underwhelming.
    Yeah...about those new toys...all the healers get Rescue...it's not WHM exclusive...even though they showed it on WHM. we were all hoping.
    (3)

  7. #907
    Player
    floofuf's Avatar
    Join Date
    Nov 2016
    Posts
    45
    Character
    Snack Cake
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    snip snip
    The point you're trying to make is confusing. "Spamming" regen and medica 2 was never overhealing, this "buff" WHM is going to get in SB promotes overhealing. And if anything this new feature is going to cause WHMs to be lazy because now they're just spamming cure 1 and 2 instead of contributing to the party by DPS.
    (8)

  8. #908
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,572
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yallaid View Post
    i mean, that's sort of awful isn't it? So in return for losing 5 unique skills to becoming Role Actions that I have to put on my hotbar I get a new system that I'm supposed to ignore. Unless it goes off in which case, yippee a sort of Medica or a shield or some shorter cooldowns!!
    ?
    Not really.
    I don't define a class as good because it has "OMG so many buttons".
    I define a class as good if the gameplay feels fluid and fun.
    While I would agree that AST and SCH both bring far too much to the table compared to plain old WHM, I do think we have all the tools we actually need to do our job.
    Quote Originally Posted by Miste View Post
    I am unsure why they thought RNG was good for lilies...
    Simple: they wanted to change things up and wanted to move away from 100% predictable cooldowns.
    (3)
    Last edited by Granyala; 06-01-2017 at 01:35 PM.

  9. #909
    Player
    Skyrior's Avatar
    Join Date
    Jan 2017
    Posts
    167
    Character
    Skiros Drakon
    World
    Jenova
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    From the very beginning of V2.0, Cure-Cure II was WHM's core mechanic, otherwise it would not have "free Cure II" and "half cost Cure III" attached to it.

    But it seems like the dps-whm's who are upset with this change were just spamming regen instead of Cure, and use Medica II constantly so they have more time to DPS and make the the tank work harder in the process. Maybe this works for some raiders, but I figure these are just raiders who scream "DPS or Kick"
    Try spamming Cure and Cure II in A12S.

    I don't think you've ever done "hard" content, despite what you claim.
    (17)
    Last edited by Skyrior; 06-01-2017 at 01:28 PM.

  10. #910
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I wonder if they're planning on increasing the damage the player's take, even more. That would be fun.
    (3)

Page 91 of 356 FirstFirst ... 41 81 89 90 91 92 93 101 141 191 ... LastLast