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  1. #3331
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    Okay so after a few runs in the Deltascape as WHM I have another major concern you might want to add to the main post or at least point out, Reiryuu.

    Esuna being removed from WHM, and set as a Job Action to share across all 3 healers (along with the removal of Leeches and Exalted Detriment) is not only unfair to White Mages for having one of their key abilities removed, but is also bloody gamebreaking in end-game raid content. I know this is WHM feedback, so bringing up SCH and AST abilities isn't really suited for here, but seeing how this pertains to something that belonged to White Mage I think it's important to bring up.

    Imagine being in Deltascape V4.0 with two healers that don't run with Esuna. Now think about the fact that the Doom ailment exists, and that no changes have been made to it so in order to remove it from someone is to Esuna is. But, neither healers have Esuna. And neither are SCH, so they can't rely on a fairie to remove it for them. And there aren't any RDM's or BRD's to use their cooldown removals. The fact that Doom is in pretty much in all of the end-game raiding content, and no changes have been made to it so that it can be removed from full healing or other methods other than Esuna, basically forces all 3 healers to use up an Action slot with Esuna. Because if you don't run with it, you're going to get people killed because this is how this system works now. That is not a good change to gameplay. Instead of encouraging different kits and ability setups all it does is force us to all use the same stuff.

    And don't even give me "Well because you've run it now you should know to set Esuna as one of your abilities when going into it." That should not be an excuse for poorly thought out execution of a battle system. Having to go in and swap out Job Actions based on the raid or dungeon you go into should not be something we have to do in order to stay useful and capable of running high end content. It's a tedious and broken system.
    (3)

  2. #3332
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Iris_Lokspuhr View Post
    -Snip-
    WHM also happens to be the healer with the best tools to deal with that situation, considering Thin Air allows you to Raise at least two members with 0 MP cost. And as all three healers had access to Esuna, I don't really get why this is being labelled a 'WHM' problem. I acknowledge the Selene part, but with the current state of SCH, nobody is entering duties without Eos.

    I do completely agree that Esuna/Leeches/Exalted Detriment should not have been put into the cross role system, as well as a few other abilities, but I really fail to see why this isn't a general complaint. It's not exclusive to WHM just because they decided to name the cross role version 'Esuna'.
    (2)

  3. #3333
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kabzy View Post
    It's not exclusive to WHM just because they decided to name the cross role version 'Esuna'.
    The reason why is in the name. They took 4 of our abilities, changed the name and icon colours of two of them, and then put the 4 of them into the Job Action menu for the other healers to use. The fact they didn't even bother to change Esuna's name to something else is just another smack in the face to all us WHM mains as to how few unique abilities we now have. But that's just me.

    Will probably make a new thread or find a more suitable to bring this up again as well but figured to drop it in here first to see if I'm not the only one with that thought.
    (2)

  4. #3334
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Iris_Lokspuhr View Post
    The reason why is in the name. They took 4 of our abilities, changed the name and icon colours of two of them, and then put the 4 of them into the Job Action menu for the other healers to use. The fact they didn't even bother to change Esuna's name to something else is just another smack in the face to all us WHM mains as to how few unique abilities we now have. But that's just me.
    Then it is just you because that literally makes zero sense. All three healers had an Esuna, you're just complaining about a name and icon at this point, it's irrelevant.
    (8)

  5. #3335
    Player
    simiii's Avatar
    Join Date
    May 2015
    Posts
    48
    Character
    Inori Yuzuriiha
    World
    Famfrit
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Iris_Lokspuhr View Post
    The reason why is in the name. They took 4 of our abilities, changed the name and icon colours of two of them, and then put the 4 of them into the Job Action menu for the other healers to use. The fact they didn't even bother to change Esuna's name to something else is just another smack in the face to all us WHM mains as to how few unique abilities we now have. But that's just me.

    Will probably make a new thread or find a more suitable to bring this up again as well but figured to drop it in here first to see if I'm not the only one with that thought.
    Not really it was dumb they gave ast and sch a cleanse and not call it esuna. They do need to take esuna out role system tho. Esuna not very "optiona" when doom is casted on a party member
    (1)

  6. #3336
    Player
    Ranulf's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    215
    Character
    Ranulf Squires
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I would prefer our Lilies to increase spell speed instead of lowering cooldown for the three abilities.

    Or keep the cooldown reduction but change our level 68 trait to Spell Speed:

    1 Lily: 5%
    2 Lilies: 10%
    3 Lilies: 15%
    (1)

  7. #3337
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90


    Saw this meme and just had to make it WHM appropriate... lol... better with sound.

    https://youtu.be/WwYA7l1X8Yk
    (1)
    Last edited by Rawrz; 07-10-2017 at 02:01 PM.

  8. #3338
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rawrz View Post


    Saw this meme and just had to make it WHM appropriate... lol... better with sound.

    https://youtu.be/WwYA7l1X8Yk
    Lillies may be pretty good, whatever they are. But lilies aren't that great.
    (0)

  9. #3339
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    The core of White Mage complaints was always: hey these new things you're giving us are dumb.

    This has not changed. Lilies are dumb and poorly implemented. Confessions are dumb and poorly implemented.
    (5)

  10. #3340
    Player
    chs724's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Axarin Aegis
    World
    Shiva
    Main Class
    Machinist Lv 70
    give whm a teleport or/and simply awider range as a compensation. furthermore make lily mechanic unique so it identifies the class. how about 50% increased spellpower for every lily you use.
    can be used on any spell (heals and dmg) by activation such as doubleclicking within 1sec or activating a button to empower all skills.
    and last but not least using lilys should have an animation such as lilys raining down on consumption.
    (0)
    Last edited by chs724; 07-10-2017 at 07:32 PM.

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