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  1. #3281
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rivxkobe View Post
    It technically states that it only heals those with Confession Stacks:

    Restores HP of all nearby party members. Potency varies with current Confession stack.
    1 Confession: 400
    2 Confessions: 500
    3 Confessions: 600
    What they could do for Plenary Indulgence is have it heal for a potency of 200 on partymembers who don't have Confessions. It will be weak but at least somewhat useful as an oGCD AoE Heal that has a quicker cooldown then Assize.
    (0)

  2. #3282
    Player
    Mogana's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Morrigan Saige
    World
    Jenova
    Main Class
    White Mage Lv 70
    I've been using Divine Benison as much as possible, but still think it needs an upgrade. It's locked behind lillies and once you use it, it consumes all of them. There's a 30 second cooldown, you get it at level 66 and it only lasts 15 seconds. How is this fair? For AST in Nocturnal Sect, they can put up a shield for 250% of what it heals. It has 200 potency + 15% for being in Noct. It lasts 30 seconds and is obtained at level 34. It's an instant cast and has a cooldown of just a couple seconds. It's also not locked behind anything.

    It's just crazy that AST takes a big chunk of both WHM and SCH and after playing it for a few days I can already feel how much more powerful it is than them. In one party finder group for Lakshmi EX, I actually got told to leave just for being a WHM.
    (3)

  3. #3283
    Player
    Yallaid's Avatar
    Join Date
    Nov 2013
    Posts
    140
    Character
    Yal Aid
    World
    Excalibur
    Main Class
    Archer Lv 70
    Quote Originally Posted by Mogana View Post
    I've been using Divine Benison as much as possible, but still think it needs an upgrade. It's locked behind lillies and once you use it, it consumes all of them. There's a 30 second cooldown, you get it at level 66 and it only lasts 15 seconds. How is this fair? For AST in Nocturnal Sect, they can put up a shield for 250% of what it heals. It has 200 potency + 15% for being in Noct. It lasts 30 seconds and is obtained at level 34. It's an instant cast and has a cooldown of just a couple seconds. It's also not locked behind anything.

    It's just crazy that AST takes a big chunk of both WHM and SCH and after playing it for a few days I can already feel how much more powerful it is than them. In one party finder group for Lakshmi EX, I actually got told to leave just for being a WHM.
    I finally hit 66 (been lvling BRD as my main in SB) and unlocked Benison.

    It absolutely does not make up for the loss of Stoneskin -- BUT, i am liking Divine Benison as a skill so far. Beyond the problems with the lily system (which definitely impact when/how we should be using DB) it seems to have a very natural use as a skill you keep on cooldown as much as possible. It feels pretty good to follow up any Cure II with a DB if available, kind of makes Cure II feel like a mini Adlo which is actually a nice rewarding new ability for getting to the higher levels.

    My real problem with it is how late it comes in the leveling curve. As I recall, Stoneskin actually felt like a powerful utility as a low lvl WHM -- I can recall using it on the old 2.0 story mode trials and some of the tougher dungeon bosses. I really think that DB needs a low level equivalent or a re-working of Stoneskin so that we have a low lvl shielding ability that naturally upgrades into DB once you hit 66.

    Right now it feels pretty odd to get a shield, something WHMs have not prior experience with and making it a focus of the job's kit. If they want WHM to also shield now they need to introduce it earlier on so people get used to it.
    (2)

  4. #3284
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    I actually haven't felt anything wrong about Divine Benison. I've been using it and it feels really good in all honesty. It being locked behind lilies seems weird but I primarily see it as an upgrade to Cure II, in most instances. Generally I will Cure II > Benison so it flows really well. I do wish it would have better accessibility in Trials though. Going Cure II > Benison is good and all but it's hard to plan it for a tank buster when lilies are uses up so easily. I think if they changed it so everything just uses 1 Lily instead of all lilies WHM would flow even better.

    PI is literal trash though.
    (4)

  5. #3285
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ceasaria View Post
    It's different from a stoneskin or a shield.
    Your co healer (Ast or Sch) will use shield before a tank buster.
    Divine Bension is for after a tankbuster.

    The way how it's designed (locked behind Lilies), I use Cure II + Divine Bension after a tankbuster, not before.
    It's a good maneer to prevent the tank to die with an auto-attack, or other damages after.
    I am definitely using DB all the time as it is and generally have no qualms with it, except -

    The biggest issue with this will continue to be that pre-healing does not generate a lily as the mechanic is currently coded with the network (as multiple people have reported), so to do this after a tankbuster you need to have already generated a lily via topping off or sitting on it, or you have to delay your Cure 2 long enough for it to register, which leaves more time for the auto attack to happen afterward, helping negate the shield's (and Cure's) entire purpose in that scenario of "survive the 2 seconds of burst." If you have to generate it before, you may as well just shield before the buster, which I've been doing with regular success in Susano. It also gets the cooldown rolling slightly faster.

    We can work around it, but this exact scenario of cure 2 + immediate DB on an already full-hp-tank does not play out how it ideally should if you're pre-healing tankbusters. Better hope you get to be the one to top the tank off.

    It's certainly extra mitigation if you're popping it 2-3s after a tankbuster, sure, but at that point it's just another heal/tetra/PI since the tank is already down x-hp. Not that that's bad or anything, perfectly fine to use it as exactly that very often.
    (2)
    Last edited by Erakir; 06-30-2017 at 05:32 AM.

  6. #3286
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by VanilleFang View Post
    I actually haven't felt anything wrong about Divine Benison. I've been using it and it feels really good in all honesty. It being locked behind lilies seems weird but I primarily see it as an upgrade to Cure II, in most instances. Generally I will Cure II > Benison so it flows really well.
    I guess if you just see it as extra EHP for dungeon trash it's fine. Just kind of sucks in raid level content, where the boss is spamming AoEs (so you'll probably want to use assize, asylum, etc) and then follows up with a tankbuster. Cure II will just massively overheal, so... you either avoid the oGCDs and spend extra mp/avoid mp recovery, or do without. Of course with the other 2 healers it's not necessarily but it would be a lot more useable if there was more control over it....
    (2)

  7. #3287
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Risvertasashi View Post
    I guess if you just see it as extra EHP for dungeon trash it's fine. Just kind of sucks in raid level content, where the boss is spamming AoEs (so you'll probably want to use assize, asylum, etc) and then follows up with a tankbuster. Cure II will just massively overheal, so... you either avoid the oGCDs and spend extra mp/avoid mp recovery, or do without. Of course with the other 2 healers it's not necessarily but it would be a lot more useable if there was more control over it....
    Yeah, I'm mostly referring to dungeons and basic trials. In harder content it is frustrating to line it up with a tank buster because, like I said, so many abilities use all our lilies and the only way to gain a lily 100% of the time is with Cure II. It's very weird in higher end content, but in everything else it's very good.
    (1)

  8. #3288
    Player
    xNewbx's Avatar
    Join Date
    Mar 2017
    Posts
    106
    Character
    Rin Tin
    World
    Sargatanas
    Main Class
    Archer Lv 80
    While it's true the Cure II will most likely over heal, the WHM has such amazing MP management that I almost never cast Cure I and I still never run out of MP. So the 100% chance to gain a Lily to cast Devine Bension is worth it for me. (Unless your other healer decides to heal them to full HP right before you get your cast off... so frustrating)

    Also, I think there's a mindset people don't realize yet. As we get higher and higher levels , tanks and party members in general are getting more health. I feel at the end of the Stormblood expansion Cure I will be so outdated as a viable healing tool. Warriors already have such a massive health pool (like 70k+?) I never try to heal them with Cure I. The amount of GCDs wasted trying to heal their health back up would be such a big loss in my own damage.

    I believe with all this new MP management you can cast spells that you couldn't cast nearly as often as before. We just can't live in the past.
    (0)

  9. #3289
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    I'm just going to drop my feedback on the (un)usefulness of Divine Benison here.

    Divine Benison uses up 1-3 of your lilies, and creates a barrier that absorbs 15% of the target's max health worth of damage. It also lasts 15 seconds. But the thing is, because it only protects against 15% it only lasts a split second when putting it on a tank mid-fight, and then using it on a DPS during a boss ends up being a waste because nothing happens to them for 15 seconds. I've found maybe one or two uses for it, but even then I still need to have lilies that I may have just spent on an Assize or Tetra, or am about to need.

    Not to mention the fact that the PvP version of the ability is, for some reason, more useful than the PvE counterpart. I'm not even kidding, it's 25% in PvP, instead of 15%. I don't even care if it's non-usable on yourself in PvP. It's more viable to use on others anyway when you can always risk them to sustain yourself.

    The shield it gives is like a sheet of paper thrown between the tank and the mobs. It gets shredded in an instant, wastes your lilies with no proper benefit, and you're better off just casting another Cure II or popping off a Tetra to sustain them long enough to get HoTs applied. The only use I've found it is if I've got a spare Lily when a DPS is about to get hit by something, and even then all it does is prevent a small portion of health from falling off.

    And, like it says on the front page of this thread, the fact that we've had 4 spells taken from us and made into Role Actions (that you don't even get more slots for as you level) makes us even less viable than before. Protect? Slot 1. Esuna? Slot 2. Shroud/Lucid and Divine Seal/Largesse? Slot's 3 and 4. I refuse to not have Swiftcast after wasting time leveling Thaumaturge to have pre-4.0, so Slot 5. And yes, we can swap out Protect in dungeons. But when tanks dart off into the first group of mobs the moment you start casting Protect, you no longer have that option to stop and change things out.

    The Lily system I honestly have no quarrels with. If anything, it's made me use my cooldown heals more often because of the cooldown reduction. But Benison, Plenary and Secret of the Lily II being my high-end rewards for leveling White Mage? After having most of our useful kit stripped of us and given to Scholar and Astrologian? I'm not enjoying it like I was hoping I would.
    (2)
    Last edited by Iris_Lokspuhr; 07-01-2017 at 11:11 AM.

  10. 07-01-2017 06:50 AM

  11. 07-01-2017 06:50 AM

  12. #3290
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    484
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iris_Lokspuhr View Post
    snip.
    You can edit your post to go past the 1k character limit to the new max of 10k characters.
    (0)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

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