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  1. #3241
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    I'd like it if Benison worked with no lilies but got powered up if you had them, in a way which felt satisfying and coherent. I'd also like it if there was a rank1 version at a lower level which upgrades at 66 to fully unlock this extra lily-based functionality, killing two birds (our complete lack of any kind of shielding for pre-SB content) with one stone and making levelling feel more like progress. So many of our abilities work against one another now; I'd love to have more control.
    (3)

  2. #3242
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Trying to "fix" PI by giving out more confessions isn't the answer. PI is just clunky and awkward as designed. It'll still be clunky even if you get confessions more than never, because it'll still be effectively RNG as to who it actually heals when you use it (aside from the tank). It'll still require looking at buff bars. It'll still be a thing where if a DPS has a confession (because you healed them), you no longer need to use PI on them.

    If Confessions are to exist at all (and I'm not sure they should), they need to go on the WHM and not the party. Let them stack up in a counter, then casting PI burns the counter and heals however many people it can based on how many counters you have. That'd solve the UI problem, the "it's ridiculously hard to get these on anyone except the tank" problem, and the "they fall off before you need them" problem all in a single stroke.

    Tossing out buffs based on RNG and then trying to use them to heal is just bad design.
    (7)

  3. #3243
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    alright, got my main WHM to 70 now (took my time doing everything instead of rushing) and now i would like to talk about my thoughts

    let me begin with this: the lily system is completely flawed from its core!
    it relies on cure 1 and 2 only, is RNG based one one of them, and does not work at all if no actual healing is done, for example if a HoT tick filled the target a split-second before the cure cast finishes, or if nobody took dmg due to shielding. this makes the system absolutely unreliable and frustrating!

    when i first saw SE reviel the lily system, it pretty much broke my hearth. it literally took me one full day to calm down from this rage within me towards the person who designed this. from the very beginning, it looked like a bar tagged on for the sole reason of beeing tagged on. and after trying it out, this is exactly what it is.


    i thought about how the lily system could be reworked to actually be useful and become a core mechanic to work around. so here are my ideas:

    1) instead of the lily trait at lvl 52, add a new skill at this lvl.
    "blessing of the lily"
    spell, 2 sec cast time, 2.5 sec recast time (GCD)
    grants one lily and restores 2% of total MP
    can only be used infight

    2) add a passive buff to the lilies
    while you have lilies, each one reduces (re)cast time and mp cost by 2%

    3) change how lilies get used and make them more useful
    when using any ability (OGCD), one lily gets consumed (if available) for 10% cd reduction

    4) make our lvl 70 skill "plenary indulgence" use the lilies
    this AoE heal ability can only be executed while having at least one lily. all lilies get consumed on execution. healing power is based on number of lilies (200 potency for 1, 400 potency for 2, 600 potency for 3). 90 sec cd (cd reduction does apply). 30y range.


    that's the gist of it. it would make the lilies an integral and planable part of the WHM arsenal that increases our healing and dps abilities slightly due to the increases spell speed and decreased ability cooldowns. WHM would always strive to have three lilies, but as they get consumed from OGCD skills you have to give up some GCDs to regain them. it also adds a technical layer to our lvl 70 skill which then offers massive AoE healing at the expense of all lilies, making it a double edged sword. and this all keeps the "pure healer" SE wants WHM to be intact.

    of course, all numbers here are just thoughts i think could roughly fit. balancing this correctly is another topic.


    if there will not be a lilly rework, then this is the absolute minimum changes i would like to see to the system for it to become somewhat reliable:
    1) grant a lily from cure 3 (100%)
    2) remove the restriction to actually heal HP for a lily to be generated
    3) remove the restriction to have lilies for divine benison
    4) increase the chance to create confession stacks to be 50/100/100% on cure 1/2/3 respectively. cure 3 grants everybody hit a confession.
    5) for the trait "Secret of the Lily II", increase the chance to 100%

    this is the absolute minimum i want to see changed! but i would highly prefer a rework as written above!


    WHM has been my main since i began playing the game about 3 years ago, i loved the job to death ever since. but now WHM has not lost so much that it just is not enjoyable anymore, especially with the lily system in place. this whole system is just way too random and inconsistant and, aside from thin air, all of SB WHM feels really lackluster.

    plase SE do something about this! i have high hopes for you to fix this mess until 4.1
    (1)
    Last edited by deos; 06-26-2017 at 10:59 PM.

  4. #3244
    Player
    Lunari4's Avatar
    Join Date
    Jun 2017
    Posts
    19
    Character
    Lunari Moots
    World
    Zalera
    Main Class
    White Mage Lv 94
    As it stands, I hate hate HATE Divine Benison. TRASH. Waste of an ability with an already low ability count. I'd rather have stone skin back.
    For a class that made such a focus on using the other elements during the class quests, SE sure does enjoy stripping away the abilities from other elements in favor of this "Pure healing" nonsense.

    I guess now is the time to switch to a new healer.
    (7)

  5. #3245
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lunari4 View Post
    As it stands, I hate hate HATE Divine Benison. TRASH. Waste of an ability with an already low ability count. I'd rather have stone skin back.
    For a class that made such a focus on using the other elements during the class quests, SE sure does enjoy stripping away the abilities from other elements in favor of this "Pure healing" nonsense.

    I guess now is the time to switch to a new healer.
    My bet is on Aero and Stone being replaced in 5.0 if Geomancer gets implemented. Hopefullly see the end of classes tied to any of the jobs.
    (0)

  6. #3246
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Just as a quick fyi. Divine Benison is a water ability, which is nice. We only had like Fluid Aura before it, maybe Esuna too.
    (2)

  7. #3247
    Player
    Shakugan's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    5
    Character
    Jyousei Shinkou
    World
    Siren
    Main Class
    White Mage Lv 70
    With the new MP refresh options, DPS is not restricting. I'm not choked for MP. I disagree with Divine Benison being trash and needing Stoneskin again. It's instant so no long cast time. Always know you can go Cure II > DB without a second thought. It blocks 15% of HP instead of 10% so it is better at mitigating damage. There is more uptime with it than Stoneskin.

    Lillies is underwhelming. You cannot control it and no strategy involved.

    Plenary Indulgence is unneeded. The random Confession stacks aren't reliable to be able to predict any upcoming heals needed. The proc rate is just too low. When Confession hits, the target is topped off so there is no reason for the extra healing.

    WHM feels a lot stronger and effective on doing big numbers in heals and burst damage. The added mechanics in Confession/Plenary Indulgence and Lillies are underwhelming. The combat overhaul works in its favor. RNG needs to be taken out of the procs for Lillies and Confession stacks.
    (0)

  8. #3248
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shakugan View Post
    With the new MP refresh options, DPS is not restricting. I'm not choked for MP. I disagree with Divine Benison being trash and needing Stoneskin again. It's instant so no long cast time. Always know you can go Cure II > DB without a second thought. It blocks 15% of HP instead of 10% so it is better at mitigating damage. There is more uptime with it than Stoneskin.
    Originally WHM had 18% stoneskin. 10% was the nerf version. Anyways, Benison looks decent on paper: oGCD, instant barrier, and 15% is not bad for that.

    But then you add RNG gating... ...you can force it with cure II, but then you spend a GCD with cast time, probably overhealing, and suddenly it's not looking so great...
    (7)

  9. #3249
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shakugan View Post
    I disagree with Divine Benison being trash and needing Stoneskin again. It's instant so no long cast time. Always know you can go Cure II > DB without a second thought.
    If you are having to Cure II to use Benison you just gave it a cast time.
    (6)

  10. #3250
    Player
    Shakugan's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    5
    Character
    Jyousei Shinkou
    World
    Siren
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Originally WHM had 18% stoneskin. 10% was the nerf version. Anyways, Benison looks decent on paper: oGCD, instant barrier, and 15% is not bad for that.

    But then you add RNG gating... ...you can force it with cure II, but then you spend a GCD with cast time, probably overhealing, and suddenly it's not looking so great...
    This can be true for casual dungeons more or less but when we're talking about end-game hardcore content, like the extreme primals for the moment, it starts to have a lot more uptime with more common use of Cure in them. I would say the same for raids.

    Quote Originally Posted by Niroken View Post
    If you are having to Cure II to use Benison you just gave it a cast time.
    Considering that's not the only way to get Lillies. Sure, it is the only sure way every time, but see above.
    (0)

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