After playing a touch of SAM, something more akin to their system could work and both fill those gaps WHM now has from the role move pool.
Lilies grow after certain actions, and you can use a unique skill based on how many you build up.
After playing a touch of SAM, something more akin to their system could work and both fill those gaps WHM now has from the role move pool.
Lilies grow after certain actions, and you can use a unique skill based on how many you build up.
It's not just you; Break is terrible and utterly useless (20% slow? If you actually needed a mob to move more slowly, this would not be an impressive debuff). If you're an odd duck who wanted to avoid getting hit as much as possible despite having more heals than god, you'd be better off using a nuke with actual potency behind it to kill faster.
Cleric Stance is a joke. I tried to convince myself otherwise, but only in the tightest of raid progression scenarios will anyone give a shit about a 5% damage buff for healers that has 15 sec of uptime and 90 sec CD. Ridiculous.
I mean, I get that they didn't want healers to feel the need to have to bring this tool for dpsing, but good god, 5% for 15s? What is that Actually achieving? Could have at least been 10% and on a CD of 60s.
So I have been following the thread but didn't want to post until Stormblood released. I will agree with others that Whm feels boring and monotonous.
However in PvP, Whm and the lily mechanic plays fairly well. It could be that there is only one regen and limited abilities, but I enjoyed it. I'm guessing I'll stick to Ast for most content and Whm for PvP.
It does feel very good in PvP. To the point where you'd think it was MADE for PvP...So I have been following the thread but didn't want to post until Stormblood released. I will agree with others that Whm feels boring and monotonous.
However in PvP, Whm and the lily mechanic plays fairly well. It could be that there is only one regen and limited abilities, but I enjoyed it. I'm guessing I'll stick to Ast for most content and Whm for PvP.
That thought really scares me. WHM being a PvP focused healer...
I can't but agree with most that has been said here.
I love playing WHM and I don't want to switch my main to a different class but the only positive thing about the changes I can see is Thin Air and some of the CD reductions. But in no way they outweigh or just even out the huge losses and nerfs we suffered. I kept telling myself it's not so bad, but when I saw all the crossed out skills in my own hotbars and started putting in role skills, it really hit me just how bad this is for anyone other than AST. They sure have it nice. Meanwhile I feel forced to utilize role action swap macros just to ease the fact I can no longer have access to my much needed slots. Role skills to me feel like they are mostly filled just from what they took from WHM. How could anyone have thought this was balanced?Scholar "rebalance" was also kinda ugly, but nothing this bad. I find it hard to even dedicate a slot to cleric stance that at its current % just doesn't feel worth it. Maybe to AST. Enjoy another buff.
And why are the lillies tied to just using cure I and cure II? I don't even want to use cure I and II. Definitely not as much as I'd need to use it to get a good use out of the mechanic. I want to be able to use regen or medica when the situation calls for it and not feel punished for using something different. Not to mention this whole mechanic does basically nothing when synced down so all you get at lower levels is just the nerfs. But what I consider the worst thing of all is the loss of Stoneskin. It is in no way replaced by a skill you get at level 66 (and even then you get to barely use it due to its mechanics). What about playing CNJ/WHM for the 65 levels before that? Or is everyone expected to jump potion now?
When I saw Esuna was a role skill, I could only facepalm. At that point you might as well turn raise into role skill too. That's about the same level of it making sense.
Actually, there is another positive to all this. I get to enjoy RDM a lot more cos I no longer enjoy my main job. If you can call that a positive....
Last edited by Aruiya; 06-17-2017 at 05:03 PM.
Not attacking you as the tip is logical, but this just sounds like more busywork of the kind that they wanted to reduce with the big skill rethink in the first place. Having to fiddle around with changing bars to store situational macros to flip abilities and hotbar shortcuts, or (worse) the obnoxious menu interface on a pad every time I enter an instance with another healer or want to get more value out of the role system is really clunky. Protect needs to go or have a facelift, badly.
No comment on WHM as I already know I hate the changes and really did switch to AST to be a statistic.
(PART 1)
All of these posts just make me feel so sad about White Mage. I've mained White Mage ever since the game first started it, and I always felt needed or was able to do something useful. However, with all the Lillies controversy and the lack of fixing for it, I don't really see how it's fair to White Mages, when all the other classes seem to have gotten new moves that fit them, or new buffs to match their class.
We get Thin Air, which is a great move for White Mages, but we lost Protect, Shroud of Saints, Divine Seal, and Cleric Stance to all the other Healers, so they basically get all these moves for free instead of having to go to Conjurer and earning them like how some WHM had to just to get Swift Cast.
And we lost Stoneskin for good, why?! TTATT
Last edited by mallory627; 06-17-2017 at 07:39 PM.
(PART 2)
And Lillies?! Ugh. 20% chance?! And only on Cure I and Cure II can I get them? I rarely use those moves unless I need to, because I'm mostly spamming Medica II to heal the whole party instead of one at a time!
Idk, I just feel like White Mages seems to get the short end of the stick when it comes to expansions and such, but now it's never been more apparent. It almost makes me feel like all that hard work I did leveling up and becoming a White Mage didn't matter, because the other Healer classes are just given most of our moves now for free, and we just get "Lillies", that sometimes aren't even guaranteed to drop and are kind of confusing to be honest. I hope White Mage is fixed very soon, because I don't want to keep being the butt-end of the ongoing joke that is White Mages in Stormblood, even as I continue to Main as one. There's no way I'm wasting all that hard effort put in, just to have people tell me "Just change your class if you don't like it". TTATT
I main as WHM and this recent patch notes sting me like hell! Why would they take our essential skills and place it in Role Skills and give us crap skills in return.
and speaking of that Crap Lilies, I tried to run dungeons and 8-man trial, at first I have the desire to use the function of it but overtime, I won't even bother to it. It is just to mundane to cast Cure I and Cure II just to get Lilies pop out... That #stupidyoshi ruin the root of healer class and over-buff AST instead...
SE time to replace and hire a competent person please. I know that #stupidyoshi was the God who brought back FF 14 from calamity before, but now he's just a lazy ass person... =.=a
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