Ok, had some playtime at 70 now. Here's my updated take on things:
Skills
Ok, of the new job skills we got I won't sneeze at Thin Air. That's great. As is Stone IV, even if I preferred the hit animation of III and the spiky death ball. The problems come later:
Divine Benison is alright now I've had hands on play with it. I hadn't taken into account the fact that resurrection doesn't cut health anymore so Stoneskin isn't needed to buffer ultimates any more. And the ability to treat it as a combo from Cure II makes it easier to slot in than SS. I still miss the ability to precast before pulls, but the ease of use can counterbalance that. The only problem is that it's tied to lilies, which I'll get into in a bit.
Secret of the Lily II (because here works) is ok. It's so passive I've never noticed it, but it's not hurting. Do I wish we had space for a different trait that wasn't dependent on RNG upon RNG for a cooldown reduction? Yes, but the effects are way better than the lily system as is because it reduced already used cooldowns so you're not saving things stupidly.
Plenary Indulgence is trash. Just going to say it outright. The ONLY time I've gotten a confession stack is through fishing for it. Then there's the thing about it just being an AoE tank heal because the chances of having it on multiple useful people is extremely low. This really needs sorted, either the confessional system or the skill itself, just something.
Lilies
I still don't like the lily system. Are there many tankbusters that come in the frequency where Tetra being between 48 and 60 seconds is beneficial? If I want to shield the tank it doesn't matter anyway. It boosts too many things, and too few of them I'd want to use lilies on. I mostly just found myself using single lilies on the shield because saving up 3 to make Assize reduction worthwhile is a waste of time. I'd rather if it gave us a spellspeed buff or something rather than a cooldown reduction. They're infrequent enough that it wouldn't be crazy powerful, unless you're spamming Cure II in which case the extra HPS might be useful anyway.
DPS
Dealing damage is just empty now. Some people thought it was clunky, but I honestly miss the feeling of going "Ok, people are good, tank has regen, no damage coming in, time to go nuts with Cleric Stance." With the possibility I screwed up. I also miss the weaving of Fluid Aura with Aero. It somehow made WHM DPS even simpler and that's a line I wasn't ready to cross.
Overall I'm a bit disappointed, but it's not the trash fire I expected. I can safely say WHM exists and that's about it. I hope they take this feedback and have a good long look at the lilies and confessions. I've written the DPS changes off as a lost cause, but those others could be fixed.
My final thoughts: probably going to swap to Red Mage now.


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