That seems to be the case.Speaking of filling the gaps, I haven't seen the screenshot myself, but have they adjusted the levels at which CNJ gains new skills? If Cure III gets moved to Job actions, wouldn't there be a HUGE dearth in skills WHM gets while leveling up (aside from Job quests)?? After they get Cure II at level 30, Stoneskin is gone and Shroud of Saints has been moved to cross role. With Cure III out of the picture, next up is Aero II at level 46.
I think they learn Cure III at level 40 now and it is not being made into a job skill.Speaking of filling the gaps, I haven't seen the screenshot myself, but have they adjusted the levels at which CNJ gains new skills? If Cure III gets moved to Job actions, wouldn't there be a HUGE dearth in skills WHM gets while leveling up (aside from Job quests)?? After they get Cure II at level 30, Stoneskin is gone and Shroud of Saints has been moved to cross role. With Cure III out of the picture, next up is Aero II at level 46.
*SE reads thread* Why use Plenary when we have Cure III
SE: Good question! *removes cure III*
SE: Problem solved! We rock!
Sarcasm aside... maybe they used the Cure III effect for Plenary and that was Plenary in the trailer? =/
Sorry if this has already been posted, only checked the last few pages. But there's some new, updated tooltips from E3/Susano:
https://imgur.com/gallery/5RYol
My take on it:
* If I'm reading the tooltip right and PI is a full party heal even for those without confession stacks... this is much better. Still RNG gated but basically a free, empowered medica/assize you can use whenever it procs.
* Lilies are much better, putting them on "OK" tier. 100% proc from C2 and 50% from C1... you can force it if you need it and it will come up at an OK rate otherwise (provided at least occasional cure casts are needed).
* Secret of the Lilies II seems decent in the same way Freecure is decent; nice if it happens (which if it only has a % chance of happening on a crit won't be often) but nothing that really matters.
* What that leaves is... power creep from the other healers. Hopefully diurnal's potency bonus gets nixed.
* Cross role system is still terrible to WHM...
Hmm. What's all the fuss with Cure 3? Hasn't a major part of the dismay towards WHM been that giving WHM more heals instead of raid utility a major flaw? You feel like they just keep pruning WHM? So will the argument now be, "not only did they not receive raid utility, but they also took away Cure 3"? It seems that the arguments adapt according to the tooltip. Interesting.
I've only done EX primals as far as more-difficult content goes, and the best use I got out of it was when both myself and the MT and/or OT needed to be healed. Due to mechanics and heavy movement, I could never reliably cure all of those who needed it, and it frustrated me to no end when players would run out of range, and felt like a total waste of MP. Overcure, was also very unreliable. In short, I've NEVER needed this ability unless I wanted to increase my overheal % or waste MP. I've brought back myself and 7 others from the brink of death many times without it, and will continue to do so.
On a more friendly note, perhaps with the upcoming elimination of the class system in a future expansion, perhaps it was indeed moved to job skills.
Yay positivity! I had to wade through a lot of posts to find yoursAfter seeing the new changes, I'm excited for the WHM. I do admit the integration with the Lillies and how they get used kind of upsets me (looks.. boring?). But I can already see how the overall WHM skills fits my play style perfectly.
I'm someone who who prefers to DPS as much as I can. The WHM will be able to just that. I don't want to boost others people's damage; I want to boost my own. Sitting back and watching others do the work isn't exactly exciting.
Keeping people alive while DPS'ing 24/7 looks easier than ever.I'm excited too because like you, WHM seems to fit my playstyle now more than ever. Have to get my hands on it first of course, but I do hope others find their love again after getting their robes dirty.
I have to echo about not caring about boosting other people's damage. I love knowing that I can cause so much damage while also being able to keep a party alive. It is just such a fun job to play, and not difficult to grasp.
And, hm, stone 4 nerfed...
let's consider your numbers.... the new MP regen (unless the numbers changed) is 30 sec up time every 3min. The avg raid fight is 8-10min. If you used the utility each time it was off CD starting at the beginning of the fight you'd have a total up time of 1- 1min 30 sec. Meanwhile CURRENT mage's ballad can be up during battle for 1min 45 sec and it would take 3min for you to regen brd's mp during combat (not anything close to the 10x times you suggested). The only advantage the new system has over the current is no dps lose....but there is significant MP potential lost in the new system.So, the BRD / MCH change is a buff. Most fights will have 1 minute or even 1.5 minutes of free mage's ballad, with no detriment to BRD / MCH damage output. That's about 10x more than I EVER heard ballad even in A12S. We also don't know if RDM will have a combo or proc to gain MP in the final build. My guess is that they will. Who cares if most healers don't DPS in dungeons? Why would that need to have ANY impact on what the toolkit should look like for balanced healer design?
RDM change at the last minute to include an MP regen mech? You think this is likely based on what?
The fact that you don't see the correlation between most healers not dpsing in dungeon and raid dps, says you've not been paying close enough attention.
If most healers DO not dps in dungeons.... what makes you think when those same healers enter a RAID that they are gonna change their mindset and start dpsing when the content is harder and requires more attention??
Its always about numbers. AST card system at its BEST is still not enough to displace a healers personal dps, so until you get more healers to dps it DOESN'T matter if AST's card system offers that non-dpsing healer 3-5% raid dps! Simple example to help you out.
Assume a raid DPS of 22k with AST's buffs, which means 640-1048 added dps (3-5% raid dps increase). If the AST has 0 personal dps that would mean all a WHM(any dpsing healer really) would have to do is 640-1048 personal dps and have the same total raid dps contribution that this non-dpsing AST contributed. Any AST that is outputting personal dps less than 1.3% of the total raid dps CAN be displaced by a healer able to contribute 3% of raid dps WITHOUT balance!
And this is the case for the vast majority of healers..... they don't dps! If the community at Large were a Healer DPSing community THEN it would be a different story...
they could have kept it and nerfed it! instead of it being 15% added defs nerf it to 5%. Or they could have gone the PvP route of making it a buff that doesn't last 30min but only a few seconds with high mitigation and be a CD!Apparently the dev team actually wanted to remove protect from the game too lol.
http://twinfinite.net/2017/06/ffxiv-interview-e3-2017/
Also WHM's Cure III is not a JOB action; it's a class action, notice you don't see Fluid Aura, Repose etc, are we gonna consider they removed all those too?
Last edited by javid; 06-15-2017 at 11:02 AM.
Balance is still 20%, so there goes that :/
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.