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  1. #2591
    Player
    Exiled_Tonberry's Avatar
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    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NorthernLadMSP View Post
    I'm honestly going to really miss Stoneskin and Stoneskin II.
    WHM is officially the only healer that provides NO way to AOE mitigate.
    Can't even slap Stoneskin on multiple targets anymore.

    It's so sad.
    (13)

  2. #2592
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    It's ridiculous how they have over 13 previous games that featured WHM
    That's what's so criminal.

    I mean, they could give us a Pray system or some shit. I don't know how it would work but at least it's iconic and is known for being party wide healing with no mp cost. They could do something with that. D:
    (9)

  3. #2593
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I think it must have been said several times but.

    Dev team wants WHM to be a "pure healer". Okay.

    Then why stealing him Divine Seal and transform it into largess?
    Give him Divine Seal back. 60s and +30%. That's WHM's.

    Give him back Stoneskin and just remove Divine Benision.One of WHM problem was that he had a lack of mitigation toolkit, and you took this away from him to give him simili-Stoneskin that need to be build with a RNG system. So please, no.
    => Rework Stoneskin II instead to be a oGCD or something so that WHM could have at least one good mitigation spell.

    There was no reason to remove the damages on Fluid Aura. You wanted to get rid of unused skill but you transformed useful one into useless one. Damage back on the that skill.

    Plenary Indulgence is the skill that needs to built confessions stack on people based on RNG. It's WHM's bomb heal. (Remember how works Scholar's and especially Astrologian's one ? They don't need to rely on RNG to use theirs.)
    While the confession stack seems like a good idea, they shouldn't proc. They should be putted on people when we want to so we can plan when is the time we want the party to have it and when we want to trigger the heal.

    Try to inspire yourselves of skills WHM and healers in the Final Fantasy series had.

    You see Radiant Shield that Ifrit has? It could have worked on WHM, but named as "Reflect", but for damages in general". This has been discussed several time along the forum.

    The sacred Reraise everyone was hoping. No need to die to activate it, it could work almost like living dead. If the target get "killed" by a deadly blow, he resist the hit with 1 HP left. That could be an awesome skill for tank buster or even to cast to save a DPS.

    Rework the lilies system. As someone said, it's basically the Spear card, but for WHM only. Considering this is one of the most useless card...
    Lilies should grant something really rewarding for himself or his party.

    => Take into account something really important : If you truly want White Mage to be a pure healer and don't want to make otherwise, then there should be a gap between him and Astrologian.
    Yeah, I'm basically saying that Astrologian as the hybrid buffer healer should heal more than a White Mage (and I like Astrologian, but since we're talking about balance between healer, you have to consider that you can't be hybrid and healing as efficently as the healer specified into pure and regen healing).

    Leave that RNG and proc system for WHM gauge and confession. We're talking about healing. Procs are great for thing like free cure, free succor or things like that, in other words, little gain that won't entirely change the gameplay itself.
    To heal efficiently in this game, you plan what you'll do at which moment, if x cooldown... you know it'll come back at x moment and so on.
    How do I make my plan if my Assize comes back earlier ? I'd want to use it whenever it comes back, because i'll feel like it'll be a lose of lilies if I don't. But if I use it, I'll have to choose an other skill to heal the next mecanic. Anyway, I think you got my point.
    (10)
    Last edited by KDSilver; 06-12-2017 at 02:06 PM.

  4. #2594
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    If they want to keep the confession system, and make it have AoE uses, than why don't Medica/Medica II/Cure III add stacks?
    (5)

  5. #2595
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I wonder if every WHM whinging at most CC losing their damage component speaks to a deeper problem with the community, wherein meaningless damage is considered to be of greater importance than meaningful CC and skillful use of abilities as the developer's suggested intent to show that there's other things to factor in combat beyond empty damage devoid of both meaning and merit.

    Edit: It's still hilarious to me that the only job up in arms about the thought of CC NOT being completely useless is WHM, as neither tanks or DPS appear to be bothered in the slightest by the CC change. People truly do have the most sterling priorities.

    Quote Originally Posted by Keridwyn View Post
    Problem is it's not useful. The bind is but the knockback is going to get you on the bad side of groups fast. I actually wish they would take away the knockback and enhance the bind portion.
    That's hardly correct either, though. Knockback is just as much an interrupt on enemies if it succeeds to push them back, meaning that a group running with a MCH or WHM have at minimum three forms of interrupt available in tank stuns, MCH/WHM knockback, and WHM sleep, as well as MCH and tank silence, should appropriate role skills be chosen. If a chosen instance necessitates interrupts, the presence of Blank and Fluid Aura alone could also give more freedom for groups members to choose their role skills. Even a tiny kickback interrupts casts.

    Again, we need to wait and see what opportunities are available in the content that's created, once it's available.
    (1)
    Last edited by Thunda_Cat_SMASH; 06-12-2017 at 02:23 PM.

  6. #2596
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I wonder if every WHM whinging at most CC losing their damage component speaks to a deeper problem with the community, wherein meaningless damage is considered to be of greater importance than meaningful CC and skillful use of abilities as the developer's suggested intent to show that there's other things to factor in combat beyond empty damage devoid of both meaning and merit.
    Problem is it's not useful. The bind is but the knockback is going to get you on the bad side of groups fast. I actually wish they would take away the knockback and enhance the bind portion.
    (7)

  7. #2597
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Edit: It's still hilarious to me that the only job up in arms about the thought of CC NOT being completely useless is WHM,
    I don't believe any job was screwed over as much as WHM either.
    It's not about us just losing damage on our CC. It's losing it ON TOP OF EVERYTHING ELSE. Hell, it even goes against how other CC skills were changed.
    Most of them lost the effect, but kept the damage. We lost the damage, but kept the effect? Wut? If anything shouldn't the push back have gone in crossrole? Why just delete our damage? Why just delete Stoneskin? I can't stand what they've done to WHM, they've stripped us bare.

    And you may still not understand, or not want to try and understand, but there's a reason this WHM thread is 2500 posts strong. And it's not because of "whining".
    (9)

  8. #2598
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Exiled_Tonberry View Post
    Hell, it even goes against how other CC skills were changed.
    Most of them lost the effect, but kept the damage.
    Well, no I said whinging, not whining. Bit of a difference. And that's incorrect, most CC lost their damage, and kept the effect, with Blank and Repelling shot being two such examples I named earlier. This also extends to most oGCD stuns, like Low Blow from DRK and Leg Sweep from DRG. And believe me, I'm trying to understand, really I am, but it really seems to me like people are just tilting at windmills.
    (2)

  9. #2599
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    That's hardly correct either, though. Knockback is just as much an interrupt on enemies if it succeeds to push them back, meaning that a group running with a MCH or WHM have at minimum three forms of interrupt available in tank stuns, MCH/WHM knockback, and WHM sleep, as well as MCH and tank silence, should appropriate role skills be chosen. If a chosen instance necessitates interrupts, the presence of Blank and Fluid Aura alone could also give more freedom for groups members to choose their role skills. Even a tiny kickback interrupts casts.

    Again, we need to wait and see what opportunities are available in the content that's created, once it's available.
    That is correct though. Useful though a knockback interrupt might be you will not use it because people will get angry. Knockback is not a welcome ability. Everything that comes with it is but messing with people's positionals does not end well.

    Also a key phrase is 'if'. Most bosses (the thigs you would want to interrupt most) are immune. Want to make it a dedicated interrupt button, I would love that. Way more than damage or bind and certainly more than knockback.
    (1)
    Last edited by Keridwyn; 06-12-2017 at 02:33 PM.

  10. #2600
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The knocback was great.



    in PVP.

    In other words, it was primary used for the damages in PVE.
    So it becomes useless.
    (4)

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