Yep, pretty much this. Whether the higher MP cost starts to become a detriment to a static will depend on the content design and healer aptitude.
Bear in mind that WHM's oGCDs and HoTs still out performs D.AST by a slim margin though also note that WHM's Plenary Indulgence makes up approximately 20% of that total potency and in order to get those stacks, you need to be healing your target.
Yep, moreover, SCH and AST can provide DPS boost to their party while healing, WHM needs to spend GCD Dpsing.
WHM is a complete mess, WHM needs to DPS to compensate the fact that he doesn't have any buffs. If WHM DPS he loses even more healing potencial, so it actually heals even less than the other healers. It's nonsensical.
Last edited by AlphaSonic; 06-12-2017 at 04:48 AM.
There is a lot of interesting ideas, but honestly I don't feel like WHM needs a huge overhaul, just add utility that is common to them in the series.
1.) replace protect with repose making WHM main utility protect. I suggest to nerf it by making it only physical damage and a 3 minute duration to make it similar to the cards or other utility.
2.) Add shell as the magic version of protect and make them overwrite each other.
3.) Give them reraise (already exist in POTD)
4.) Give them arise (long cooldown/no weakness raise)
5.) Make rescue unique to them and replace the role action with stone skin.
There now they have 28 abilities as the other healers and the situational repose has been replaced by something much more useful. As for their new resource the Lilies as others have said just make them proc with HOT.
Absolutely not. Rescue can stay as a role ability. Stoneskin if returned to the game should be returned to WHM.
Let's face it, Rescue will be used to troll people more often than actually assist people. It's a great idea on paper that will see about as much use as th BLM's group sleep. Fun to play with but it shouldn't be our class utility.
That said your raise suggestions are what I hope for.
I'm just a lowly WHM who plays the job because it's iconic. I think what this thread is missing is the the new WHM resource does not look fun.
For the average player like me the Lilly system might as well not even be there because it won't change how I play at all. All it amounts to is that sometimes some of my skills will have a lower cool down. What does that add to the fun of the class?
25% ?? we Just spamming benny? more realistic use of benediction is after a WAR HG or more realistically a Drk LD; both are less than 1% HP; If we can give SCH a crit adlo while under the effect of largesse.....we can can give WHM its full benny potential.
Also in the Media tour tooltips it list both Noc and Duirnal at 15% base heals.
https://www.youtube.com/watch?v=RKak8KZkgqg&t=80s
And I'll need some evidence to why you're multiplying the largesse by base healing buff? Don't have access to the game atm, but I know this very scenario can be tested with base healing from Noc (5%) + synastry (20% ). If those don't multiply then I don't see why you're multiplying.
Yea fey illum tricky but it helps pet heals too. It's a big loss
Last edited by javid; 06-12-2017 at 07:43 PM.
I've been a big fan of WHM since the first Final Fantasy, but when I played Final Fantasy XI is when I really fell in love with the job. Currently in FFXI, WHM has so many things to help out its party members like the Boost Spells that can raise any stat (STR, DEX, INT, MND, VIT, etc..), it also has Dia which reduces the defense of an enemy, Haste which increases the speed of auto attacks of party members, Arise which raises party members with full hp and a lesser weakned status (also gives reraise), and of course STONESKIN for mitigation.
The way WHM is right now in FFXIV's new expansion doesn't really intrigue me at all. I'd rather have some sort of buff for my party members that help them do their job better. Also I love being in control of my own abilities. I don't like being gated/restricted by some lame system. Removing Stoneskin from WHM was probably one of the worst things they did for WHM. The least they could of done was give us back the 18% Stoneskin we had instead of it being gated by again... some lame system.
I truly hope that the developers give us WHMs something else other than the lily system. WHMs need some damn love here!
I'm honestly going to really miss Stoneskin and Stoneskin II.
Actually we went over that in detail, of course the thread is so huge conversations end up getting lost lol.
But yes, above all, the Lily system is BORING. AST and SCH both got spells that are fun to use and really nails down their identity. WHM on the other hand gets CD reduction. It's neither identifying for the WHM nor is it fun to make use of.
What a shame really. There are dozens of ideas floating around from not only players, but simply past games. It's ridiculous how they have over 13 previous games that featured WHM and the best that they could pull out of it all was CD reduction.
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