I question this, too. Unless they are introducing mechanics for which sleep skills are useful, Repose will continue to be worthless in PvE. You'd think this skill would be one of the first to get cut when they're looking to eliminate unnecessary actions.SO WHY ARE WE KEEPING REPOSE IN 4.0? This isn't even about me being mad about losing Stoneskin anymore. I'm simply dumbfounded that a skill that mainly saw use in PVP is not only being removed from PVP, but being kept in PVE where the # of useful situations are nearly non-existent!
Well, when I was leveling my WHM way back when, I actually found it quite nice to just Repose everyone but who the tank was focusing(Because he certainly wasn't going to hold threat on more than 1 target) and then DPS them down one by one without the tank taking any damage.
I guess there's not been an use for the skill in PvP in about 3 years, though.
In PVE that works occassionally at best. Even in low level dungeons these days I've found as I do leveling roulette from time to time, people don't focus one mob. Bards will DoT things up (and even though repose will sleep it with dots up, they'll keep hitting it anyway for... reasons), tanks will swap targets to keep aggro AoE etc. Most people play as if sleep is totally not a thing since that's how it's treated end game =/Well, when I was leveling my WHM way back when, I actually found it quite nice to just Repose everyone but who the tank was focusing(Because he certainly wasn't going to hold threat on more than 1 target) and then DPS them down one by one without the tank taking any damage.
I guess there's not been an use for the skill in PvP in about 3 years, though.
I'm really hoping for mobs that need to be slept or CC'd and focus fired instead of all aoe all the time except for boss.
Maybe when looking at how often skills are used they didn't separate pvp and pve and saw repose was very frequently used, so they decided to keep it, but then when they redesigned pvp they didn't bother to look at how often skills were used and just tried to design a specific type of pvp and cut repose.Except not really. Come 4.0 PVE and PVP skills will be completely separate, so Repose as a PVE skill can't be used in PVP. Hell, Repose isn't even a 4.0 PVP Action!
http://na.finalfantasyxiv.com/pr/blog/002069.html
SO WHY ARE WE KEEPING REPOSE IN 4.0? This isn't even about me being mad about losing Stoneskin anymore. I'm simply dumbfounded that a skill that mainly saw use in PVP is not only being removed from PVP, but being kept in PVE where the # of useful situations are nearly non-existent!
I know that people actually have sleep like that before, but I agree that it is no longer a thing. Most players realize that putting mobs to sleep as an xping tactic is a complete waste of time since AoE skills and DoTs are available even at low levels, and it makes a lot more sense just to let everyone use their skills to maximum efficiency.In PVE that works occassionally at best. Even in low level dungeons these days I've found as I do leveling roulette from time to time, people don't focus one mob. Bards will DoT things up (and even though repose will sleep it with dots up, they'll keep hitting it anyway for... reasons), tanks will swap targets to keep aggro AoE etc. Most people play as if sleep is totally not a thing since that's how it's treated end game =/
But yes, it boggles my mind that Repose is untouched while someone had the bright idea of removing the damage component from Fluid Aura, because apparently one oGCD attack that was a DPS gain on bosses and other immovable critters needed fixing....
The only thing I'd argue is that they kept it in for low level dungeons. But then I'd question why they took away out mitigation until level 60+ >_>
Just odd changes all around for WHM.
Also I doubt they'd have anything requiring sleep. BEC you'd then have to bring a WHM/BLM, so that's out of the question.
Sleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.The only thing I'd argue is that they kept it in for low level dungeons. But then I'd question why they took away out mitigation until level 60+ >_>
Just odd changes all around for WHM.
Also I doubt they'd have anything requiring sleep. BEC you'd then have to bring a WHM/BLM, so that's out of the question.
Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....
Not really, actually... well at least in the old level 50 "endgame" stuff. If you had a blm in the party it used to be a speed running tactic to gather mobs, run to the boss wall, sleepga then pull the boss and gate them outside the wall. Then they started adding key drops in some dungeons like Brayflox HM comes to mind, now 60+ you have the walls where you have to kill everything before you proceed so... yeah... sleep's pretty useless. Funny thing is I am pretty sure BLMs still have sleep too. =pSleep doesn't even add value to low-level dungeons, though, and SE should probably have realized that by now. Players who come from MMOs where crowd control is powerful usually assume that they are expected to sleep adds while the group focuses down single mobs, but once they realize that it's totally unnecessary and makes things take longer, they drop it and never look back.
Also, it's been a long time since I tried to sleep anything, but aren't most or all of the high-level instanced mobs outright immune to sleep spells? I think players would be complaining more about these skills if we hadn't all mostly forgotten that they even exist....
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